Due to how submessages are encoded (with a length prefix), nanopb currently does the encoding twice. It encodes once to get the length to write, then writes the length, then reencodes the entire message a 2nd time.
This results in a requirement that each encode always encodes the same. Generally, this is fine, but it'd be nice to not make this a requirement.
The double encode also requires going through the entire set of fields again, which has the possibility to be slow.
Instead of doing this, write to a temporary SmallVector. Then we can just encode the length of that buffer, and do a memcpy into primary stream. Theoretically in most cases, this should be much faster.
The Google C++ protobuf implementation has issues with dynamic linkage across DLL boundaries because it uses global variables. It also has a compile-time dependency because the protoc version must exactly match the libprotobuf version. Using nanopb with a customized generator fixes both of these issues.
Co-authored-by: Gold856 <117957790+Gold856@users.noreply.github.com>
This adds support for two serialization formats for complex data types:
- Protobuf for complex objects with variable length internals that need forward and backward wire compatibility (lower speed, more flexible)
- Raw struct (ByteBuffer-style) for fixed-length objects (higher speed, less flexible)
Deserialization can be done either by creating a new object (for immutable objects) or overwriting the contents of an existing object (for mutable objects).
Implementing classes should provide inner classes that implement the Protobuf or Struct interface (in Java) or specialize the wpi::Protobuf or wpi::Struct struct (in C++). It is possible for classes to implement both. If the class itself does not implement serialization, it's possible for third parties/users to provide an implementation instead.
Uses the Google protobuf implementation for C++ and the QuickBuffers alternative protobuf implementation for Java.