Reading exported data from shared objects on windows is broken. It requires __declspec(dllimport). However, this is problematic, as we use the same static libraries both from a shared and static context. So we can't just blindly apply dllimport.
The linker should have caught this, as data members are exported in a different way. However, due to a bug in native-utils, data member symbols were exposed directly. However, interacting with those data member was completely broken.
The only way we can really solve this is to just not use static data members. We're pretty good about this in WPILib itself. However, protobuf is absolutely terrible at this. There are a ton of inline functions that access global data. For the protobuf library itself, we can solve this easily enough.
However, for the generated protobuf code, this is much more problematic. The member needed to bypass the global data is private. This means using just the stock protobuf code, this problem is not solvable. But, protobuf generated code has insertion points. Those insertion points let us add our own code into the generated code via a protoc plugin. And it just so happens that an insertion point exists to add extra public methodsto the generated protobuf header. There is also an insertion point to let us add to the cpp file.
The methods we need are the getters, for unpacking protobufs. For any protobuf that has a message as a member, we generate a new wpi_x() getter (the existing one is just x(), where x is the field name). We then implement this in the cpp file. A trick we can use is in the cpp file, we can safely call the x() function, as the cpp file is in the same library as the global. Thus we can call that inline method, and not actually need to directly access any internal private state of the protobuf object.
TL;DR, all protobuf classes that have messages as fields now have a wpi_x() accessor that must be used instead of x() if you want the code to work on windows. After wpilibsuite/native-utils#212, the bad code will fail to link, rather then just fail at runtime.
This makes it easier to define schemas when the type name is non-trivial (e.g., templated structs).
This is breaking for a) custom struct implementations and b) anything calling `wpi::Struct<T>::GetTypeString(info...)` in C++ directly. In both cases, it's a simple translation: For A, rename `GetTypeString()` to `GetTypeName()` and remove the struct: at the beginning, and for B, use `wpi::GetStructTypeString<T>(info...)` instead.
Currently, a max iteration heuristic is used to determine when a spline
is malformed. Instead, we can report a failure immediately if dx and dy
are too small, because the heading won't be accurate either.
Fixes#6826.
Reverts #6609 since that fix didn't Just Work(tm) on Windows. (edit: or Ubuntu. Seems to have broken everything except macOS.) This PR configures CMake to try and find protobuf-config.cmake first, which allows protobuf to pull in abseil for us. If protobuf-config.cmake is not available (coprocessors which don't have a new enough protobuf installed are a common case), it will fallback to CMake's built-in FindProtobuf module, which is what we were using before.
Add wpi::CreateMessage, a wrapper with an ifdef to switch between Arena::CreateMessage and Arena::Create, since the former is deprecated in newer versions of protobuf. This allows forward compatibility with newer versions of protobuf.
Add LEDReader and LEDWriter helper interfaces to facilitate composing simple patterns into more complex ones, e.g. LEDPattern.solid(Color.kBlue).breathe(Seconds.of(0.75)). Pattern composition relies on changing out the write behavior; for example, offsetBy increments the indexes to write to; while blink will switch between playing a base pattern and turning off all the LEDs.
Add a view class for splitting a single large buffer into smaller distinct sections, which is useful for dealing with long chained LED strips mounted on different parts of a robot. Views cannot be written directly to an LED strip (in fact, trying to do so won't even compile).
Adds some utility methods to the Color class for interpolating between two colors, and support color representations with 32-bit integers to avoid object allocations.
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
Uses enhanced instanceof (and simplify equals methods)
Uses switch expressions and arrow labels
Seal and finalize some Shuffleboard classes
Co-authored-by: Sam Carlberg <sam@slfc.dev>