Splitting the files didn't help readability or save compilation time and
it confused contributors. Merging them is also in line with how C++
modules will be written.
This makes it easier to define schemas when the type name is non-trivial (e.g., templated structs).
This is breaking for a) custom struct implementations and b) anything calling `wpi::Struct<T>::GetTypeString(info...)` in C++ directly. In both cases, it's a simple translation: For A, rename `GetTypeString()` to `GetTypeName()` and remove the struct: at the beginning, and for B, use `wpi::GetStructTypeString<T>(info...)` instead.
This required changing the constant values (e.g. kSize) into functions
(e.g. GetSize()).
Fixed implementations of ForEachNested to be inline (as these are actually
templates).
Also added a ntcore Struct test.
This adds support for two serialization formats for complex data types:
- Protobuf for complex objects with variable length internals that need forward and backward wire compatibility (lower speed, more flexible)
- Raw struct (ByteBuffer-style) for fixed-length objects (higher speed, less flexible)
Deserialization can be done either by creating a new object (for immutable objects) or overwriting the contents of an existing object (for mutable objects).
Implementing classes should provide inner classes that implement the Protobuf or Struct interface (in Java) or specialize the wpi::Protobuf or wpi::Struct struct (in C++). It is possible for classes to implement both. If the class itself does not implement serialization, it's possible for third parties/users to provide an implementation instead.
Uses the Google protobuf implementation for C++ and the QuickBuffers alternative protobuf implementation for Java.
Adds overloads for Transform2d() constructor to accept x, y, and heading and for Transform3d() to accept x, y, z and rotation as a shorthand for the normal constructors.
This avoids allocation overhead on construction. times() was also
rewritten to not allocate any temporary objects.
Getter calls in the C++ Quaternion class were modified for parity.
Reverts "[wpimath] Constrain Rotation2d range to -pi to pi (#4611)"
This reverts commit d1d458db2b.
This broke multiple teams code in beta. It is also easier to limit the angle externally, then reconstruct a larger angle that got limited. This additionally adds comments to clarify the behavior and retains tests that were added in the reverted commit, and fixes a javadoc comment angle reference.
Comparison operators which compared against every class member variable
now use C++20's default comparison operators.
Also remove operator!= that in C++20 is now auto-generated from operator==.
This is an API for looking up a Pose3d from a tag id, and includes functionality to load that map from a JSON file.
This also adds JSON support to Pose3d, Rotation3d. Translation3d, and Quaternion.
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
Co-authored-by: AMereBagatelle <themerebagatelle@gmail.com>
* Use explicit this capture required by C++20
* Use C++20 span
* Replace wpi::numbers with std::numbers
* Fix C++20 clang-tidy warning false positive in fmt
* Remove ciso646 include since C++20 removed that header
* Fix global-buffer-overflow asan warnings in ntcore tests
* Add DIOSetProxy constructor to HAL
* Upgrade MSVC compiler to 2022
* Bump native-utils to 2023.2.7 (changes to std=c++20)
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
I also refactored Pose3d's conversion implementation to use the
Translation3d and Rotation3d conversions, thereby giving Translation3d
and Rotation3d test coverage. No changes were made to the expected
values of the Pose3d conversion tests.
The expected values of the Transform3d conversion tests were copied from
the Pose3d conversion tests without modification.