Commit Graph

24 Commits

Author SHA1 Message Date
Starlight220
dcda09f90a [command] Rename trigger methods (#4210)
Motivation

Feedback from 2022 showed that the Trigger API is rather confusing, mostly due to the following:
- duplicate Trigger and Button APIs were available; users were confused searching for a nonexistent difference between them.
- the when terminology was ambiguous and unclear whether it refers to the high state or specifically the rising edge.
- the Active terminology didn't unambiguously refer to the high state; it wasn't unintuitive to understand it as "when the binding is active/polled".
- whileHeld vs whenHeld was very confusing, and the difference between them wasn't obvious. The parallel Trigger verbs, whileActiveContinuously and whileActiveOnce are much less confusing.

Solution

Deprecating Button and its binding methods. The rationale for deprecating Button (and not Trigger) is because Button uses terminology that is needlessly more specific and restricting to the button use case, making the use case of arbitrary trigger conditions unintuitive.

After consideration, deprecation of Button's subclasses was decided against:

- NetworkButton (a trigger condition based on a boolean NT entry/topic) is a use case that is not necessarily intuitive for teams to implement themselves, so it is an abstraction that should be provided in the library. A parallel class for the BooleanEvent level, NetworkBooleanEvent, was also added as part of NT4. NT listeners were considered as a alternative solution, but they require attention to thread safety, and aren't interoperable with the EventLoop API.
- JoystickButton/POVButton provide abstractions around HID buttons. The new Trigger-returning factories on the HID classes are an equal (if not more concise) alternative, but there is no reason not to keep them for those who find their use preferable.

At a later date in the deprecation cycle (perhaps for 2024), when Button is removed, these subclasses should be changed to inherit directly from Trigger.

Trigger's bindings are changed to use True/False terminology, as it should be unambiguous. Each binding type has both True and False variants; for brevity, only the True variants are listed here:

- onTrue (replaces whenActive): schedule on rising edge.
- whileTrue (replaces whileActiveOnce): schedule on rising edge, cancel on falling edge.
- toggleOnTrue (replaces toggleWhenActive): on rising edge, schedule if unscheduled and cancel if scheduled.

Two binding types are completely deprecated:

- cancelWhenActive: this is a fairly niche use case which is better described as having the trigger's rising edge (Trigger.rising()) as an end condition for the command (using Command.until()).
- whileActiveContinuously: however common, this relied on the no-op behavior of scheduling an already-scheduled command. The more correct way to repeat the command if it ends before the falling edge is using Command.repeatedly/RepeatCommand or a RunCommand -- the only difference is if the command is interrupted, but that is more likely to result in two commands perpetually canceling each other than achieve the desired behavior. Manually implementing a blindly-scheduling binding like whileActiveContinuously is still possible, though might not be intuitive.

Notes

It was considered to share BooleanEvent's digital signal terminology; however, once it was decided that Trigger should not inherit from BooleanEvent (due to overload incompatibility) the common terminology was not worth the unintuitiveness stemming from users' unfamiliarity with the signal processing terms.
2022-10-27 22:03:28 -07:00
Tyler Veness
fbdc810887 Upgrade to C++20 (#4239)
* Use explicit this capture required by C++20
* Use C++20 span
* Replace wpi::numbers with std::numbers
* Fix C++20 clang-tidy warning false positive in fmt
* Remove ciso646 include since C++20 removed that header
* Fix global-buffer-overflow asan warnings in ntcore tests
* Add DIOSetProxy constructor to HAL

* Upgrade MSVC compiler to 2022
* Bump native-utils to 2023.2.7 (changes to std=c++20)

Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
2022-10-15 16:33:14 -07:00
sciencewhiz
4e3cc25012 [examples] Fix periodic function rate comment (NFC) (#4013)
Fixes #3979
2022-02-08 13:19:31 -08:00
sciencewhiz
1e82595ffb [examples] Fix arcade inversions (#3841)
Accounts for differences between ArcadeDrive and the methods used
in some other examples.
2021-12-27 23:05:42 -08:00
sciencewhiz
dceb5364f4 [examples] Ensure right side motors are inverted (#3836)
Fixes #3827
Adds MotorController inversion for right side, removes inversion in
setVoltage methods.

Also fixes various XboxController negations (was inconsistent throughout examples).
2021-12-26 19:25:26 -08:00
sciencewhiz
6bc1db44bc [commands] Add pointer overload of AddRequirements (artf6003) (#3669)
Also update documentation in CommandBase.
2021-10-25 08:57:22 -07:00
Thad House
60ede67abd [hal, wpilib] Switch PCM to be a single object that is allowed to be duplicated (#3475)
Having PCM as a singleton is a problem, as multiple things need to use it, and that gets really ugly. This changes PCM's to be a reference counted object, that can be passed around and constructed from multiple places.

In Java, this is using a map to hold a data store with a ref count, and allocating new objects any time a duplicate is requested.

In C++, this uses a trick constructor to store a PCM instance in the data store itself. This instance can then be passed to base objects using std::shared_ptr's aliasing constructor, which means constructing a solenoid from a PCM is not allocating after the 1st one.

This did require removing sendable from PCM. A compressor class was added back in to act as sendable for the PCM.

After this change is finished, the only change RobotBuilder and Team Code would require is passing a module type to solenoid constructors.

Co-authored-by: sciencewhiz <sciencewhiz@users.noreply.github.com>
2021-09-16 18:50:27 -07:00
Starlight220
031962608b [wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)
- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality
- getXxx() has been moved into Joystick as that's the only place where it makes sense
- Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class
- C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
2021-08-14 10:00:46 -07:00
liorsagy
4a944dc397 [examples] Consistently use 0 for controller port (#3496) 2021-07-31 20:39:50 -07:00
Prateek Machiraju
b422665a3c [examples] Invert right side of drive subsystems (#3437)
The right motors of a DifferentialDrive are no longer automatically
inverted (#3340) so it needs to be done explicitly.
2021-06-13 15:43:16 -07:00
Thad House
0e702eb799 [hal] Add a unified PCM object (#3331) 2021-06-05 22:36:39 -07:00
Tyler Veness
a238cec12b [wpiutil] Deprecate wpi::math constants in favor of wpi::numbers (#3383)
The constants were moved from std::math to std::numbers before
ratification in C++20.
2021-05-26 00:09:36 -07:00
Peter Johnson
0abf6c9045 [wpilib] Move motor controllers to motorcontrol package (#3302)
Also deprecate SpeedController in favor of motorcontrol.MotorController and
SpeedControllerGroup in favor of motorcontrol.MotorControllerGroup.

The MotorController interface is derived from the SpeedController interface
so that code such as SpeedController x = new VictorSP(1) continues to
compile (just with a warning).

SpeedControllerGroup and MotorControllerGroup are independent classes;
both implement the MotorController interface.
2021-04-17 11:27:16 -07:00
Prateek Machiraju
be0ce99007 [examples] Use PWMSparkMax instead of PWMVictorSPX (#3156)
This accurately reflects the motor controllers that are distributed in
the Kit of Parts.
2021-02-12 22:14:56 -08:00
Peter Johnson
aee4603269 clang-tidy: modernize-pass-by-value 2020-12-29 14:26:19 -08:00
Peter Johnson
2aed432b4b Add braces to C++ single-line loops and conditionals (NFC) (#2973)
This makes code easier to read and more consistent between C++ and Java.
Also update clang-format settings to always add a line break (even if no braces are used).
2020-12-28 12:58:06 -08:00
Peter Johnson
8f1f64ffb6 Remove year from file copyright message (NFC) (#2972)
Also update copyright to include "and other WPILib contributors" and clarify
license referral language to not be restricted to FIRST teams.
2020-12-26 14:12:05 -08:00
Prateek Machiraju
2056f0ce09 [wpilib] Fix bugs in Hatchbot examples (#2893)
This fixes an issue with some commands not correctly requiring their
subsytems. Furthermore, an execute() method was added to the
DriveDistance command to continuously update the voltage command.
2020-11-28 14:01:56 -08:00
sciencewhiz
a226ad8509 Set a default option for Sendable Chooser in examples (#2361) 2020-02-15 09:54:12 -08:00
Tyler Veness
ffa4b907c0 Fix C++ floating point literal formatting (#2114)
Found formatting errors with this regex
"([^a-z0-9\.]\.[0-9]|[^a-z0-9\.][0-9]\.[^a-z0-9\.])" and ignored false
positives.

Fixes #2112.
2019-11-20 21:48:15 -08:00
Tyler Veness
1b66ead49d Use standard constant for pi instead of 3.14 (#2084) 2019-11-15 17:33:18 -08:00
Peter Johnson
5509a8e968 Use constexpr for all example constants
Also make DifferentialDriveKinematics constructor constexpr.
2019-10-28 09:19:41 -07:00
Tyler Veness
2bdb443255 Add frc2 includes to list of "other lib" regexes (#1855) 2019-08-26 23:11:07 -07:00
Oblarg
076ed7770c Add new C++ Command framework (#1785)
This is the C++ version of #1682.

The old command framework is still available, but will be deprecated.

Due to name conflicts, the new framework is in the frc2 namespace.
Eventually (after the old command framework is removed in a future year)
it will be moved into the main frc namespace.
2019-08-25 20:55:59 -07:00