The real robot has match time set to -1.0 until it's enabled, and then
counts down. Disabling the robot sets the time to -1.0.
The sim GUI has been updated to add preset buttons for auto and teleop
match times. The enable match timing checkbox has been removed as it's
no longer required.
The DS socket plugin has also been fixed to properly initialize
matchTime to -1.0 and reset it to -1.0 on disable.
This makes code easier to read and more consistent between C++ and Java.
Also update clang-format settings to always add a line break (even if no braces are used).
Based on run of include-what-you-use.org to identify unused include files in various .h and .cpp files.
The changes mostly fall into 3 categories:
- Actually unused includes - copy-paste errors, not removing includes after cleaning up code, etc
- A too-broad include used where a more specific (and hopefully smaller) header will do
- Interface .h files including headers only needed by the .cpp implementation - moving from .h to .cpp
will mean that code which uses the .h doesn't pay the price of processing the header file they don't need
std::scoped_lock was introduced in C++17 and is strictly better than
std::lock_guard as it supports locking any number of mutexes safely.
It's also easier to use than std::lock for locking multiple mutexes at
once.
Otherwise, it is required to be set manually, which isn't obvious.
This is because the HighLevel DS classes check that the ds is attached before enabling
This makes callback registration completely thread safe.
This patch also uses templates and macros to dramatically reduce the amount of
manual boilerplate.
The old headers were moved into folders because doing so avoids polluting
the system include directories.
Folder names were also normalized to lowercase.