* TopicListener: Fix Add() return values
* Update PubSubOption poll storage documentation
* Update NetworkTableEntry::GetValue() doc
* Add documentation regarding asynchronous callbacks
* Unpublish entry: set publisher to nullptr
* Implement ValueListenerPoller default constructor
* Remove SetNetworkIdentity, make parameter to StartClient
* URI-escape client ID, improve error message
* Add connected message with client id; also improve disconnected message a bit
* Handle SetServers either before or after StartClient
* Fix client use-after-free; also delay reconnect after disconnect to rate limit
* Don't re-announce to already subscribed client; we especially don't want to send the last value again
* Always accept in-order sets, only use timestamp for tiebreak
* Fix LocalStorage::StartNetwork race
* Remove unused/unimplemented function
Also:
* [glass] Remove debug print
* [glass] Fix mpack string decoding
* [cameraserver] Fix up startclient
The current DS thread model has some pretty major issues. It makes it difficult to know if all data is from the same remote packet, and if the data changes while the robot loop is running. Additionally, the DS thread is used for a few other things (MotorSafety and State Tracking for EducationalRobot). This also makes sim difficult, as user code has to wait for the thread to know it has new data.
This change completely rethinks how threading works in the driver station model.
First, the DS HAL system receives a new data callback, either from Netcomm or DriverStationSim. Inside the context of this callback, all the low latency data is read and put into a cache. Doing some investigation on the robot side, this is perfectly safe to do, and also ensures a ds packet will not be parsed before we finish reading the current packet data.
After all data is read, the cache is swapped with a 2nd buffer. This buffer just stores the data, none of the HAL DS calls read from this buffer. An event is then fired, stating there is new data ready to go.
Robot code calls HAL_UpdateDSData(). This swaps the 2nd buffer with a 3rd buffer, which always contains the current data. This data will not be updated until HAL_UpdateDSData is called again. Which solves the state problem.
The high level driver station classes have. an updateData() call, which calls HAL_UpdateDSData, and then update button state variables, then data log and update the NT FMS data table (Java also caches across the JNI boundary here, but that could trivially be removed). An extra event provider is provided, allowing other threads to know when this call has been completed.
IterativeRobotBase calls DS.updateData() at the beginning of each loop, and only once per loop. This means all commands will always have the same state.
All of this means there is no longer a DS thread. Everything happens synchronously. This means Sim and testing is easier, as you can just call DriverStationSim.NotifyNewData(), and then DriverStation.UpdateData(), and you can guarantee that all the DriverStation.*** data is up to date.
As for Motor Safety and Educational Robot State Handling, those can all be handled by their own threads. The Educational Thread only needs to run under EducationalRobot, and MotorSafety will only be started if there is a motor safety object enabled.
For system installs, `DESTDIR=/usr cmake --install buildfolder` installs
libraries to `/usr/lib` with the correct rpath. Example structure:
```
/usr/include/wpimath/frc/controller/LinearQuadraticRegulator.h
/usr/lib/libwpimath.so
```
Users need to provide `-I/usr/include/wpimath` in their projects. This
is an artifact of the install() commands being in the subdirectory CMake
files.
For other locations, `DESTDIR=/opt/wpilib cmake --install buildfolder`
installs libraries to `/opt/wpilib/lib`. Example structure:
```
/opt/wpilib/include/wpimath/frc/controller/LinearQuadraticRegulator.h
/opt/wpilib/lib/libwpimath.so
```
-DUSE_SYSTEM_EIGEN now only removes include paths for Eigen instead of
drake as well.
The USE_VCPKG flags were renamed to USE_SYSTEM since they seem general
enough for that to work (the find_package() commands work the same way
on Arch).
The system libuv CMake build now works with Linux libuv as well.
This is enabled by the C++20 __VA_OPT__ feature.
Uses of "{}" format string were updated.
Some warning suppressions were required for older clang versions.
Also improve codegen of wpi::Logger::Log(), frc::ReportError(), and frc::MakeError();
these generate better and less redundant code if they use fmt::string_view for the
format string instead of templating on it.
* Use explicit this capture required by C++20
* Use C++20 span
* Replace wpi::numbers with std::numbers
* Fix C++20 clang-tidy warning false positive in fmt
* Remove ciso646 include since C++20 removed that header
* Fix global-buffer-overflow asan warnings in ntcore tests
* Add DIOSetProxy constructor to HAL
* Upgrade MSVC compiler to 2022
* Bump native-utils to 2023.2.7 (changes to std=c++20)
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
* Fix C++ Publisher and Subscriber move assignment
* Fix Publisher comment typo.
* Publish: check that properties is an object.
Print a warning, but still publish, just with empty properties.
Add error print for unassigned type publish.
* Return boolean from SetProperties
* Document exception-throw in Java for invalid JSON.
The existing raw time has an issue where it jumps around, as in the FPGA if the frequency is not a multiple or divisor of 25 Mhz it jumps around by 1 every second. While waiting on an FPGA change, update the API to make raw output give nanoseconds rather then a scaled value. This does a longer read cycle to get the correct value, but in the future if a fast FPGA function is added this can be easily changed.
Add a CommandPtr with an internal unique_ptr to enable not needing to move the underlying classes, which is error-prone due to the potential for lambda captures.
I also refactored Pose3d's conversion implementation to use the
Translation3d and Rotation3d conversions, thereby giving Translation3d
and Rotation3d test coverage. No changes were made to the expected
values of the Pose3d conversion tests.
The expected values of the Transform3d conversion tests were copied from
the Pose3d conversion tests without modification.
Checkstyle naming conventions were changed to allow most of what's in
wpimath. Naming rules were disabled completely in wpimath since almost
all suppressions are for math notation.
SPI Mode setting was very broken. MSB and LSB sets did not work (MSB is the only one supported)
and if LSB was set (which was the default) the ioct to set clock phase would fail. This
deprecates all the individual functions, the LSB/MSB functions, and adds an SPI mode selection
function. This is usually more understandable, and shows up in a lot more documentation