- Add builtin registry baseline (fixes building locally with msvc builtin vcpkg)
- Add protobuf as an explicit dependency (previously was installed as a dependency of opencv)
- In windows CI, checkout repository before running vcpkg (silences warning that vcpkg.json was not found)
This adds support for two serialization formats for complex data types:
- Protobuf for complex objects with variable length internals that need forward and backward wire compatibility (lower speed, more flexible)
- Raw struct (ByteBuffer-style) for fixed-length objects (higher speed, less flexible)
Deserialization can be done either by creating a new object (for immutable objects) or overwriting the contents of an existing object (for mutable objects).
Implementing classes should provide inner classes that implement the Protobuf or Struct interface (in Java) or specialize the wpi::Protobuf or wpi::Struct struct (in C++). It is possible for classes to implement both. If the class itself does not implement serialization, it's possible for third parties/users to provide an implementation instead.
Uses the Google protobuf implementation for C++ and the QuickBuffers alternative protobuf implementation for Java.
It takes 30 minutes, and the artifacts aren't used. The combine step
changes so infrequently that it's unlikely to break in PRs, so it's a
net benefit to speed up PR builds.
I timed the DARE unit tests, and the new solver is 0 to 100% faster in
all cases (that is, it's at least as fast as Drake's and up to 2x faster
in some cases).
The new solver is also much simpler, takes less time to compile, and
drops the libwpimath.so size from 325 MB to 301 MB.
I think most of the compilation time is coming from the eigenvalue
decompositions used to enforce argument preconditions.
The main restriction is there must be an event loop running on the main thread.
No special action is required for GUI applications, but for non-GUI applications, a
RunOsxRunLoop() function is provided that needs to be called from the main thread.
The signing step does not get passed the username and password to the server, so it will just read from the build cache. Then to make sure the tasks are all updated correctly, use if developerid exists as a property to all sign tasks, so it will see the new variable value, and relink. Additionally only update the archives during signing, which will speed up signing.