I timed the DARE unit tests, and the new solver is 0 to 100% faster in
all cases (that is, it's at least as fast as Drake's and up to 2x faster
in some cases).
The new solver is also much simpler, takes less time to compile, and
drops the libwpimath.so size from 325 MB to 301 MB.
I think most of the compilation time is coming from the eigenvalue
decompositions used to enforce argument preconditions.
This makes it possible to mock the timestamp for wpimath without affecting the rest of the library.
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
The ComputerVisionUtil class was added before AprilTag support was
announced. Now that it has, the functions for estimating a pose from
range and yaw are no longer needed; it's just better to get the pose
directly from the AprilTag.
The coordinate system on some function arguments was confusing or didn't
match the NWU convention the rest of the library uses. It's easier to
remove the functions now and add them back after they're fixed since the
fixes aren't trivial.
The range function was removed because it uses pitch and yaw in the
camera's spherical coordinate system, which is obsoleted by AprilTags.
AprilTags give you a 6DOF pose directly, so range can be obtained via
Pose2d.getTranslation().getDistance().
Fixes#4757.
This effectively replaces the Unscented Kalman Filter used for Pose Estimation with the Odometry model, and uses a recalculable Kalman gain matrix to update pose estimations whenever a vision measurement is added.
Notably, this change removes the need for the confusing generics used in Java, and the C++ implementation got quite a bit less complex as well.
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
Comparison operators which compared against every class member variable
now use C++20's default comparison operators.
Also remove operator!= that in C++20 is now auto-generated from operator==.
This is an API for looking up a Pose3d from a tag id, and includes functionality to load that map from a JSON file.
This also adds JSON support to Pose3d, Rotation3d. Translation3d, and Quaternion.
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
Co-authored-by: AMereBagatelle <themerebagatelle@gmail.com>
This is enabled by the C++20 __VA_OPT__ feature.
Uses of "{}" format string were updated.
Some warning suppressions were required for older clang versions.
Also improve codegen of wpi::Logger::Log(), frc::ReportError(), and frc::MakeError();
these generate better and less redundant code if they use fmt::string_view for the
format string instead of templating on it.
* Use explicit this capture required by C++20
* Use C++20 span
* Replace wpi::numbers with std::numbers
* Fix C++20 clang-tidy warning false positive in fmt
* Remove ciso646 include since C++20 removed that header
* Fix global-buffer-overflow asan warnings in ntcore tests
* Add DIOSetProxy constructor to HAL
* Upgrade MSVC compiler to 2022
* Bump native-utils to 2023.2.7 (changes to std=c++20)
Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
I also refactored Pose3d's conversion implementation to use the
Translation3d and Rotation3d conversions, thereby giving Translation3d
and Rotation3d test coverage. No changes were made to the expected
values of the Pose3d conversion tests.
The expected values of the Transform3d conversion tests were copied from
the Pose3d conversion tests without modification.