Some discussion with the tech team showed that there were some real
advantages to being able to pass a 2nd type. It allows separating the DS
and Robot. Additionally, we can make the DriverStationBase class
actually usable instead of the existing DriverStation class which is
impossible to handle in intellisense because it has too much.
This won't fully be doable in C++, but we will need to implement
something similar in python.
- Remove status return from HAL level (clock getting should never fail)
- Remove 32-bit timestamp expand function
- Make monotonic_clock.hpp (formerly fpga_clock.hpp) header-only and
move to root hal include directory
Makes Java `Alert.Level.ERROR`, `Alert.Level.WARNING`, and
`Alert.Level.INFO` proper aliases (instead of separate enum constants
with the same value).
Cleans up Python tests.
Makes the Alert tests more consistent between languages.
I left "free speed" alone since that's the technical term for it. In
general, velocity is a vector quantity, and speed is a magnitude (i.e.,
a strictly positive value).
This PR also replaces the speed verbiage in MotorController with duty
cycle.
Fixes#8423.
Linear OpModes have several major downsides with no obvious solutions:
- Some things stop working automatically--e.g. in a linear opmode,
simulation will not work out-of-the-box; the user must explicitly call
sim themselves. there's a few other things we do periodically, but this
is the big one (it also forces some decisions on other parts of the
library—eg if we want Tunable to work in linear without the user
manually calling refresh, we have to run it on a background thread,
which means it must be thread safe throughout). We can help in some
areas (e.g. have sleep functions call background things), but if the
user is writing a loop that waits to drive a certain distance with no
sleep, it's an easy footgun
- Writing code with no sleeps is easy to do, and can hog an entire
processing core easily--yes, there's more than one core, but it could
still easily impact e.g. vision processing
- Many people I've talked to want robot-level periodic and periodic sim
functions. Given linear opmodes, we have two options, neither of which
is great: (1) don't provide robot-level periodic functions, and the
users who want those must set those up themselves and remember to call
them explicitly from every periodic opmode, or (2) provide them, but
only call them automatically from periodic opmodes, which could be
confusing for linear opmode users (they'd have to call them manually if
they wanted them). Currently we do (1) but someone in the community
already opened a change to do (2).
- Restarting the robot program fixes the "stuck in auto for the rest of
the match" problem but still feels like an ugly hack because the startup
time is not unlikely to make the robot not immediately ready for teleop
Removing LinearOpMode resolves these issues by moving to a periodic-only
structure. We can address the few notable use cases of LinearOpMode
(e.g. very basic autonomous sequences) in other ways such as Blocks
generated code, better state machine tutorials/documentation, etc.
The Listener installed by Preferences was referencing m_typePublisher which could be modified by a future call to setNetworkTableInstance(). Instead, reference a local.
Also made Topic.m_handle final, to guarantee that Topic.equals() is thread-safe, and still work after the publisher has been closed.
#8626 needs to switch to using reflection to load the robot class. Do
that with this PR so it's separate.
Also, remove the duplicated main files from the template, and instead
fixup vscode to handle this properly.
Fixed a typo in the description of the getLoopStartTime function in both
C++ and Java TimedRobot class.
---------
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
We need to wait, or otherwise OpModeRobot will immediately reinstantiate
and re-run the opmode, which is generally undesirable (e.g. for
autonomous).
Fixes#8475.
User code:
- OpModeRobot used as the robot base class
- LinearOpMode and PeriodicOpMode are provided opmode base classes
- In Java, annotations can be used to automatically register opmode classes
Additional user code functionality:
- OpMode (string) is available in addition to the overall
auto/teleop/test robot mode
- OpMode does not indicate enable (enable/disable is still separate)
- The HAL API uses integer UIDs; these are exposed at the user API level
as well for faster checks
- User code creates opmodes on startup (these have name, category,
description, etc).
DS:
- DS will present opmode selection lists for auto and teleop for
match/practice. During a match, the DS will automatically activate the
selected opmode in the corresponding match period.
- For testing, an overall mode is selected (e.g. teleop/auto/test) and a
single opmode is selected
Future work:
- Command framework support/integration
- Python annotation support
- Unit tests (needs race-free DS sim updates)
- Porting of examples
Co-authored-by: Joseph Eng <91924258+KangarooKoala@users.noreply.github.com>
Adding an ack parameter to both set and cancel is cleaner than adding
all the set alarm parameters to the ack function. It also provides an
ack-and-cancel method.
#8385 changed gamepad types to follow SDL_GamepadType, so 20 and 21
(previously `kHIDJoystick` and `kHIDGamepad`, respectively) are no
longer valid constants. This meant that after leaving the disconnected
state of the sim GUI, `GamepadType.getGamepadType()` would return null
(since it didn't match any constants). Since there aren't analogous
generic joystick and gamepad constants anymore, this PR changes
GlfwSystemJoystick and KeyboardJoystick to both unconditionally report
as kStandard.
This also updates the GenericHID.SetRumble doc comment to reflect the
two new types of rumble and changes some switch labeled statement groups
to use switch rules instead. If we want to keep on using switch labeled
statement groups (e.g. for consistency with C++, though
GenericHID::SetRumble currently uses if-else), then I could drop the
last change- I just made it since GenericHID.setRumble() previously used
switch rules and general switch rules are nice since there's no risk of
fall-through.
It was possible for the alarm to fire between the set alarm and ack,
resulting in a hang on next wait. It's not possible to ack before set
alarm due to a race in sim step timing, so the fix is to provide an
atomic ack and set alarm; the easiest way to implement this in the API
was to change ack to optionally also set the alarm again.
This changes the HAL notifier interface to:
- Use wpiutil signal objects. This means waiting is done through the
`WPI_WaitObject` API instead of a dedicated function and allows for
higher level code to simultaneously wait on notifiers and other events.
- Interval timers are supported at the HAL layer
- Handlers are now required to acknowledge notifications. This is
invisible to users unless they're directly using the HAL API.
- For interval timers, an overrun count is maintained to detect if the
handler didn't acknowledge
The underlying implementation still uses condition variables for the
actual waiting. In basic testing using this approach seemed to be lower
jitter than timerfd.
Currently, the simulation and systemcore implementations are nearly
identical except for a few additional sim hook bits. This could be
refactored, but keeping them separate may make sense to keep the
systemcore implementation easy to read and reason about, or if we ever
choose to use a different underlying timer implementation on systemcore.
The simulation side API is unchanged in form but does change in
function--waiting for notifiers now only waits for currently running (or
newly signaled) notifiers to acknowledge. To avoid a race condition in
sim stepTiming, users of the low level API must make any alarm updates
(especially for one-shot alarms) prior to acknowledging the previous
alarm.
The only current use of the interval timer feature is the `Notifier`
class. The `TimedRobot` implementation still uses a single notifier and
its own interval timing logic to ensure consistent callback order. Using
separate notifiers for each user-level interval would substantially
increase complexity. `Watchdog` also doesn't use the interval timer, as
it's looking for an amount of time since the last `set` call rather than
a recurring interval time.
To reduce flicker, the sim GUI uses a fade out when a timeout goes from
set to unset.
This fixes tsan for wpilib and commands, and also fixes some spurious
test failures.
* Moved makeWhiteNoiseVector() to random.Normal.normal()
* Moved isControllable() and isDetectable() to system.LinearSystemUtil
* Renamed makeCostMatrix() to costMatrix() (Java)
* Renamed makeCovarianceMatrix() to covarianceMatrix() (Java)
* Renamed MakeCostMatrix() to CostMatrix() (C++)
* Renamed MakeCovMatrix() to CovarianceMatrix() (C++)
* Removed deprecated poseTo3dVector(), poseTo4dVector(), poseToVector()
* Removed clampInputMaxMagnitude()
* We don't use it, and Eigen has this functionality built in via `u =
u.array().min(u_max.array()).max(u_min.array());`
* Simplified implementation of desaturateInputVector()