#include "OI.h" #include "Subsystems/Pivot.h" #include "Subsystems/Collector.h" #include "Commands/LowGoal.h" #include "Commands/Collect.h" #include "Commands/SetPivotSetpoint.h" #include "Commands/Shoot.h" #include "Commands/DriveForward.h" #include "Commands/SetCollectionSpeed.h" OI::OI() { joystick = new Joystick(1); R1 = new JoystickButton(joystick, 12); R1->WhenPressed(new LowGoal()); R2 = new JoystickButton(joystick, 10); R2->WhenPressed(new Collect()); L1 = new JoystickButton(joystick, 11); L1->WhenPressed(new SetPivotSetpoint(Pivot::SHOOT)); L2 = new JoystickButton(joystick, 9); L2->WhenPressed(new SetPivotSetpoint(Pivot::SHOOT_NEAR)); sticks = new DoubleButton(joystick, 2, 3); sticks->WhenActive(new Shoot()); // SmartDashboard Buttons SmartDashboard::PutData("Drive Forward", new DriveForward(2.25)); SmartDashboard::PutData("Drive Backward", new DriveForward(-2.25)); SmartDashboard::PutData("Start Rollers", new SetCollectionSpeed(Collector::FORWARD)); SmartDashboard::PutData("Stop Rollers", new SetCollectionSpeed(Collector::STOP)); SmartDashboard::PutData("Reverse Rollers", new SetCollectionSpeed(Collector::REVERSE)); } Joystick* OI::GetJoystick() { return joystick; }