/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2012-2016. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include #include #include #include #include "Commands/Scheduler.h" #include "LiveWindow/LiveWindowSendable.h" #include "tables/ITable.h" struct LiveWindowComponent { std::string subsystem; std::string name; bool isSensor = false; LiveWindowComponent() = default; LiveWindowComponent(std::string subsystem, std::string name, bool isSensor) { this->subsystem = subsystem; this->name = name; this->isSensor = isSensor; } }; /** * The LiveWindow class is the public interface for putting sensors and * actuators * on the LiveWindow. */ class LiveWindow { public: static LiveWindow* GetInstance(); void Run(); void AddSensor(const std::string& subsystem, const std::string& name, LiveWindowSendable* component); void AddSensor(const std::string& subsystem, const std::string& name, LiveWindowSendable& component); void AddSensor(const std::string& subsystem, const std::string& name, std::shared_ptr component); void AddActuator(const std::string& subsystem, const std::string& name, LiveWindowSendable* component); void AddActuator(const std::string& subsystem, const std::string& name, LiveWindowSendable& component); void AddActuator(const std::string& subsystem, const std::string& name, std::shared_ptr component); void AddSensor(std::string type, int channel, LiveWindowSendable* component); void AddActuator(std::string type, int channel, LiveWindowSendable* component); void AddActuator(std::string type, int module, int channel, LiveWindowSendable* component); bool IsEnabled() const { return m_enabled; } void SetEnabled(bool enabled); protected: LiveWindow(); virtual ~LiveWindow() = default; private: void UpdateValues(); void Initialize(); void InitializeLiveWindowComponents(); std::vector> m_sensors; std::map, LiveWindowComponent> m_components; std::shared_ptr m_liveWindowTable; std::shared_ptr m_statusTable; Scheduler* m_scheduler; bool m_enabled = false; bool m_firstTime = true; };