// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include #include #include "frc/geometry/Pose3d.h" #include "gtest/gtest.h" using namespace frc; TEST(Twist3dTest, StraightX) { const Twist3d straight{5_m, 0_m, 0_m, 0_rad, 0_rad, 0_rad}; const auto straightPose = Pose3d().Exp(straight); Pose3d expected{5_m, 0_m, 0_m, Rotation3d{}}; EXPECT_EQ(expected, straightPose); } TEST(Twist3dTest, StraightY) { const Twist3d straight{0_m, 5_m, 0_m, 0_rad, 0_rad, 0_rad}; const auto straightPose = Pose3d().Exp(straight); Pose3d expected{0_m, 5_m, 0_m, Rotation3d{}}; EXPECT_EQ(expected, straightPose); } TEST(Twist3dTest, StraightZ) { const Twist3d straight{0_m, 0_m, 5_m, 0_rad, 0_rad, 0_rad}; const auto straightPose = Pose3d().Exp(straight); Pose3d expected{0_m, 0_m, 5_m, Rotation3d{}}; EXPECT_EQ(expected, straightPose); } TEST(Twist3dTest, QuarterCircle) { Eigen::Vector3d zAxis{0.0, 0.0, 1.0}; const Twist3d quarterCircle{ 5_m / 2.0 * wpi::numbers::pi, 0_m, 0_m, 0_rad, 0_rad, units::radian_t(wpi::numbers::pi / 2.0)}; const auto quarterCirclePose = Pose3d().Exp(quarterCircle); Pose3d expected{5_m, 5_m, 0_m, Rotation3d{zAxis, 90_deg}}; EXPECT_EQ(expected, quarterCirclePose); } TEST(Twist3dTest, DiagonalNoDtheta) { const Twist3d diagonal{2_m, 2_m, 0_m, 0_rad, 0_rad, 0_rad}; const auto diagonalPose = Pose3d().Exp(diagonal); Pose3d expected{2_m, 2_m, 0_m, Rotation3d{}}; EXPECT_EQ(expected, diagonalPose); } TEST(Twist3dTest, Equality) { const Twist3d one{5_m, 1_m, 0_m, 0_rad, 0_rad, 3_rad}; const Twist3d two{5_m, 1_m, 0_m, 0_rad, 0_rad, 3_rad}; EXPECT_TRUE(one == two); } TEST(Twist3dTest, Inequality) { const Twist3d one{5_m, 1_m, 0_m, 0_rad, 0_rad, 3_rad}; const Twist3d two{5_m, 1.2_m, 0_m, 0_rad, 0_rad, 3_rad}; EXPECT_TRUE(one != two); } TEST(Twist3dTest, Pose3dLogX) { const Pose3d end{0_m, 5_m, 5_m, Rotation3d{90_deg, 0_deg, 0_deg}}; const Pose3d start; const auto twist = start.Log(end); Twist3d expected{0_m, units::meter_t{5.0 / 2.0 * wpi::numbers::pi}, 0_m, 90_deg, 0_deg, 0_deg}; EXPECT_EQ(expected, twist); // Make sure computed twist gives back original end pose const auto reapplied = start.Exp(twist); EXPECT_EQ(end, reapplied); } TEST(Twist3dTest, Pose3dLogY) { const Pose3d end{5_m, 0_m, 5_m, Rotation3d{0_deg, 90_deg, 0_deg}}; const Pose3d start; const auto twist = start.Log(end); Twist3d expected{0_m, 0_m, units::meter_t{5.0 / 2.0 * wpi::numbers::pi}, 0_deg, 90_deg, 0_deg}; EXPECT_EQ(expected, twist); // Make sure computed twist gives back original end pose const auto reapplied = start.Exp(twist); EXPECT_EQ(end, reapplied); } TEST(Twist3dTest, Pose3dLogZ) { const Pose3d end{5_m, 5_m, 0_m, Rotation3d{0_deg, 0_deg, 90_deg}}; const Pose3d start; const auto twist = start.Log(end); Twist3d expected{units::meter_t{5.0 / 2.0 * wpi::numbers::pi}, 0_m, 0_m, 0_deg, 0_deg, 90_deg}; EXPECT_EQ(expected, twist); // Make sure computed twist gives back original end pose const auto reapplied = start.Exp(twist); EXPECT_EQ(end, reapplied); }