// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "wpi/commands2/button/CommandGamepad.hpp" using namespace wpi::cmd; CommandGamepad::CommandGamepad(int port) : CommandGenericHID(port), m_hid{wpi::Gamepad(port)} {} wpi::Gamepad& CommandGamepad::GetHID() { return m_hid; } Trigger CommandGamepad::SouthFace(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kSouthFace, loop); } Trigger CommandGamepad::EastFace(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kEastFace, loop); } Trigger CommandGamepad::WestFace(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kWestFace, loop); } Trigger CommandGamepad::NorthFace(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kNorthFace, loop); } Trigger CommandGamepad::Back(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kBack, loop); } Trigger CommandGamepad::Guide(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kGuide, loop); } Trigger CommandGamepad::Start(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kStart, loop); } Trigger CommandGamepad::LeftStick(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kLeftStick, loop); } Trigger CommandGamepad::RightStick(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kRightStick, loop); } Trigger CommandGamepad::LeftShoulder(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kLeftShoulder, loop); } Trigger CommandGamepad::RightShoulder(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kRightShoulder, loop); } Trigger CommandGamepad::DpadUp(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kDpadUp, loop); } Trigger CommandGamepad::DpadDown(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kDpadDown, loop); } Trigger CommandGamepad::DpadLeft(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kDpadLeft, loop); } Trigger CommandGamepad::DpadRight(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kDpadRight, loop); } Trigger CommandGamepad::Misc1(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kMisc1, loop); } Trigger CommandGamepad::RightPaddle1(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kRightPaddle1, loop); } Trigger CommandGamepad::LeftPaddle1(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kLeftPaddle1, loop); } Trigger CommandGamepad::RightPaddle2(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kRightPaddle2, loop); } Trigger CommandGamepad::LeftPaddle2(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kLeftPaddle2, loop); } Trigger CommandGamepad::Touchpad(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kTouchpad, loop); } Trigger CommandGamepad::Misc2(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kMisc2, loop); } Trigger CommandGamepad::Misc3(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kMisc3, loop); } Trigger CommandGamepad::Misc4(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kMisc4, loop); } Trigger CommandGamepad::Misc5(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kMisc5, loop); } Trigger CommandGamepad::Misc6(wpi::EventLoop* loop) const { return Button(wpi::Gamepad::Button::kMisc6, loop); } Trigger CommandGamepad::LeftTrigger(double threshold, wpi::EventLoop* loop) const { return Trigger(loop, [this, threshold] { return m_hid.GetLeftTriggerAxis() > threshold; }); } Trigger CommandGamepad::RightTrigger(double threshold, wpi::EventLoop* loop) const { return Trigger(loop, [this, threshold] { return m_hid.GetRightTriggerAxis() > threshold; }); } double CommandGamepad::GetLeftX() const { return m_hid.GetLeftX(); } double CommandGamepad::GetLeftY() const { return m_hid.GetLeftY(); } double CommandGamepad::GetRightX() const { return m_hid.GetRightX(); } double CommandGamepad::GetRightY() const { return m_hid.GetRightY(); } double CommandGamepad::GetLeftTriggerAxis() const { return m_hid.GetLeftTriggerAxis(); } double CommandGamepad::GetRightTriggerAxis() const { return m_hid.GetRightTriggerAxis(); }