// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc2/command/button/CommandStadiaController.h" using namespace frc2; Trigger CommandStadiaController::Button(int button, frc::EventLoop* loop) const { return GenericHID::Button(button, loop).CastTo(); } Trigger CommandStadiaController::LeftBumper(frc::EventLoop* loop) const { return StadiaController::LeftBumper(loop).CastTo(); } Trigger CommandStadiaController::RightBumper(frc::EventLoop* loop) const { return StadiaController::RightBumper(loop).CastTo(); } Trigger CommandStadiaController::LeftStick(frc::EventLoop* loop) const { return StadiaController::LeftStick(loop).CastTo(); } Trigger CommandStadiaController::RightStick(frc::EventLoop* loop) const { return StadiaController::RightStick(loop).CastTo(); } Trigger CommandStadiaController::A(frc::EventLoop* loop) const { return StadiaController::A(loop).CastTo(); } Trigger CommandStadiaController::B(frc::EventLoop* loop) const { return StadiaController::B(loop).CastTo(); } Trigger CommandStadiaController::X(frc::EventLoop* loop) const { return StadiaController::X(loop).CastTo(); } Trigger CommandStadiaController::Y(frc::EventLoop* loop) const { return StadiaController::Y(loop).CastTo(); } Trigger CommandStadiaController::Ellipses(frc::EventLoop* loop) const { return StadiaController::Ellipses(loop).CastTo(); } Trigger CommandStadiaController::Hamburger(frc::EventLoop* loop) const { return StadiaController::Hamburger(loop).CastTo(); } Trigger CommandStadiaController::Stadia(frc::EventLoop* loop) const { return StadiaController::Stadia(loop).CastTo(); } Trigger CommandStadiaController::Google(frc::EventLoop* loop) const { return StadiaController::Google(loop).CastTo(); } Trigger CommandStadiaController::Frame(frc::EventLoop* loop) const { return StadiaController::Frame(loop).CastTo(); } Trigger CommandStadiaController::LeftTrigger(frc::EventLoop* loop) const { return StadiaController::LeftTrigger(loop).CastTo(); } Trigger CommandStadiaController::RightTrigger(frc::EventLoop* loop) const { return StadiaController::RightTrigger(loop).CastTo(); }