// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include #include #include "frc/geometry/Pose2d.h" #include "gtest/gtest.h" using namespace frc; TEST(Pose2dTest, TransformBy) { const Pose2d initial{1_m, 2_m, 45_deg}; const Transform2d transform{Translation2d{5_m, 0_m}, 5_deg}; const auto transformed = initial + transform; EXPECT_DOUBLE_EQ(1.0 + 5.0 / std::sqrt(2.0), transformed.X().value()); EXPECT_DOUBLE_EQ(2.0 + 5.0 / std::sqrt(2.0), transformed.Y().value()); EXPECT_DOUBLE_EQ(50.0, transformed.Rotation().Degrees().value()); } TEST(Pose2dTest, RelativeTo) { const Pose2d initial{0_m, 0_m, 45_deg}; const Pose2d final{5_m, 5_m, 45.0_deg}; const auto finalRelativeToInitial = final.RelativeTo(initial); EXPECT_NEAR(5.0 * std::sqrt(2.0), finalRelativeToInitial.X().value(), 1e-9); EXPECT_NEAR(0.0, finalRelativeToInitial.Y().value(), 1e-9); EXPECT_NEAR(0.0, finalRelativeToInitial.Rotation().Degrees().value(), 1e-9); } TEST(Pose2dTest, Equality) { const Pose2d a{0_m, 5_m, 43_deg}; const Pose2d b{0_m, 5_m, 43_deg}; EXPECT_TRUE(a == b); } TEST(Pose2dTest, Inequality) { const Pose2d a{0_m, 5_m, 43_deg}; const Pose2d b{0_m, 5_ft, 43_deg}; EXPECT_TRUE(a != b); } TEST(Pose2dTest, Minus) { const Pose2d initial{0_m, 0_m, 45_deg}; const Pose2d final{5_m, 5_m, 45_deg}; const auto transform = final - initial; EXPECT_NEAR(5.0 * std::sqrt(2.0), transform.X().value(), 1e-9); EXPECT_NEAR(0.0, transform.Y().value(), 1e-9); EXPECT_NEAR(0.0, transform.Rotation().Degrees().value(), 1e-9); } TEST(Pose2dTest, Nearest) { const Pose2d origin{0_m, 0_m, 0_deg}; const Pose2d pose1{Translation2d{1_m, Rotation2d{45_deg}}, 0_deg}; const Pose2d pose2{Translation2d{2_m, Rotation2d{90_deg}}, 0_deg}; const Pose2d pose3{Translation2d{3_m, Rotation2d{135_deg}}, 0_deg}; const Pose2d pose4{Translation2d{4_m, Rotation2d{180_deg}}, 0_deg}; const Pose2d pose5{Translation2d{5_m, Rotation2d{270_deg}}, 0_deg}; EXPECT_DOUBLE_EQ(pose3.X().value(), origin.Nearest({pose5, pose3, pose4}).X().value()); EXPECT_DOUBLE_EQ(pose3.Y().value(), origin.Nearest({pose5, pose3, pose4}).Y().value()); EXPECT_DOUBLE_EQ(pose1.X().value(), origin.Nearest({pose1, pose2, pose3}).X().value()); EXPECT_DOUBLE_EQ(pose1.Y().value(), origin.Nearest({pose1, pose2, pose3}).Y().value()); EXPECT_DOUBLE_EQ(pose2.X().value(), origin.Nearest({pose4, pose2, pose3}).X().value()); EXPECT_DOUBLE_EQ(pose2.Y().value(), origin.Nearest({pose4, pose2, pose3}).Y().value()); // Rotation component sort (when distance is the same) // Use the same translation because using different angles at the same // distance can cause rounding error. const Translation2d translation{1_m, Rotation2d{0_deg}}; const Pose2d poseA{translation, 0_deg}; const Pose2d poseB{translation, Rotation2d{30_deg}}; const Pose2d poseC{translation, Rotation2d{120_deg}}; const Pose2d poseD{translation, Rotation2d{90_deg}}; const Pose2d poseE{translation, Rotation2d{-180_deg}}; EXPECT_DOUBLE_EQ(poseA.Rotation().Degrees().value(), Pose2d(0_m, 0_m, Rotation2d{360_deg}) .Nearest({poseA, poseB, poseD}) .Rotation() .Degrees() .value()); EXPECT_DOUBLE_EQ(poseB.Rotation().Degrees().value(), Pose2d(0_m, 0_m, Rotation2d{-335_deg}) .Nearest({poseB, poseC, poseD}) .Rotation() .Degrees() .value()); EXPECT_DOUBLE_EQ(poseC.Rotation().Degrees().value(), Pose2d(0_m, 0_m, Rotation2d{-120_deg}) .Nearest({poseB, poseC, poseD}) .Rotation() .Degrees() .value()); EXPECT_DOUBLE_EQ(poseD.Rotation().Degrees().value(), Pose2d(0_m, 0_m, Rotation2d{85_deg}) .Nearest({poseA, poseC, poseD}) .Rotation() .Degrees() .value()); EXPECT_DOUBLE_EQ(poseE.Rotation().Degrees().value(), Pose2d(0_m, 0_m, Rotation2d{170_deg}) .Nearest({poseA, poseD, poseE}) .Rotation() .Degrees() .value()); } TEST(Pose2dTest, Constexpr) { constexpr Pose2d defaultConstructed; constexpr Pose2d translationRotation{Translation2d{0_m, 1_m}, Rotation2d{0_deg}}; constexpr Pose2d coordRotation{0_m, 0_m, Rotation2d{45_deg}}; constexpr auto added = translationRotation + Transform2d{Translation2d{}, Rotation2d{45_deg}}; constexpr auto multiplied = coordRotation * 2; static_assert(defaultConstructed.X() == 0_m); static_assert(translationRotation.Y() == 1_m); static_assert(coordRotation.Rotation().Degrees() == 45_deg); static_assert(added.X() == 0_m); static_assert(added.Y() == 1_m); static_assert(added.Rotation().Degrees() == 45_deg); static_assert(multiplied.Rotation().Degrees() == 90_deg); }