/*----------------------------------------------------------------------------*/ /* Copyright (c) 2017-2019 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include "frc/drive/Vector2d.h" #include #include using namespace frc; Vector2d::Vector2d(double x, double y) { this->x = x; this->y = y; } void Vector2d::Rotate(double angle) { double cosA = std::cos(angle * (wpi::math::pi / 180.0)); double sinA = std::sin(angle * (wpi::math::pi / 180.0)); double out[2]; out[0] = x * cosA - y * sinA; out[1] = x * sinA + y * cosA; x = out[0]; y = out[1]; } double Vector2d::Dot(const Vector2d& vec) const { return x * vec.x + y * vec.y; } double Vector2d::Magnitude() const { return std::sqrt(x * x + y * y); } double Vector2d::ScalarProject(const Vector2d& vec) const { return Dot(vec) / vec.Magnitude(); }