/*----------------------------------------------------------------------------*/ /* Copyright (c) 2020 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include #include #include #include "frc/AnalogEncoder.h" #include "frc/AnalogInput.h" #include "frc/simulation/AnalogEncoderSim.h" #include "gtest/gtest.h" #define EXPECT_NEAR_UNITS(val1, val2, eps) \ EXPECT_LE(units::math::abs(val1 - val2), eps) TEST(AnalogEncoderSimTest, TestBasic) { frc::AnalogInput ai(0); frc::AnalogEncoder encoder{ai}; frc::sim::AnalogEncoderSim encoderSim{encoder}; encoderSim.SetPosition(180_deg); EXPECT_NEAR(encoder.Get().to(), 0.5, 1E-8); EXPECT_NEAR(encoderSim.GetTurns().to(), 0.5, 1E-8); EXPECT_NEAR(encoderSim.GetPosition().Radians().to(), wpi::math::pi, 1E-8); }