/*----------------------------------------------------------------------------*/ /* Copyright (c) 2018 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include "wpi/WorkerThread.h" // NOLINT(build/include_order) #include "gtest/gtest.h" // NOLINT(build/include_order) #include #include "wpi/uv/Loop.h" namespace wpi { TEST(WorkerThread, Future) { WorkerThread worker; future f = worker.QueueWork([](bool v) -> int { return v ? 1 : 2; }, true); ASSERT_EQ(f.get(), 1); } TEST(WorkerThread, FutureVoid) { int callbacks = 0; WorkerThread worker; future f = worker.QueueWork( [&](int v) { ++callbacks; ASSERT_EQ(v, 3); }, 3); f.get(); ASSERT_EQ(callbacks, 1); } TEST(WorkerThread, Loop) { int callbacks = 0; WorkerThread worker; auto loop = uv::Loop::Create(); worker.SetLoop(*loop); worker.QueueWorkThen([](bool v) -> int { return v ? 1 : 2; }, [&](int v2) { ++callbacks; loop->Stop(); ASSERT_EQ(v2, 1); }, true); auto f = worker.QueueWork([](bool) -> int { return 2; }, true); ASSERT_EQ(f.get(), 2); loop->Run(); ASSERT_EQ(callbacks, 1); } TEST(WorkerThread, LoopVoid) { int callbacks = 0; WorkerThread worker; auto loop = uv::Loop::Create(); worker.SetLoop(*loop); worker.QueueWorkThen([](bool) {}, [&]() { ++callbacks; loop->Stop(); }, true); auto f = worker.QueueWork([](bool) {}, true); f.get(); loop->Run(); ASSERT_EQ(callbacks, 1); } } // namespace wpi