// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #pragma once #include #include "Translation2d.h" namespace frc { class WPILIB_DLLEXPORT Pose2d; /** * Represents a transformation for a Pose2d. */ class WPILIB_DLLEXPORT Transform2d { public: /** * Constructs the transform that maps the initial pose to the final pose. * * @param initial The initial pose for the transformation. * @param final The final pose for the transformation. */ Transform2d(Pose2d initial, Pose2d final); /** * Constructs a transform with the given translation and rotation components. * * @param translation Translational component of the transform. * @param rotation Rotational component of the transform. */ constexpr Transform2d(Translation2d translation, Rotation2d rotation); /** * Constructs the identity transform -- maps an initial pose to itself. */ constexpr Transform2d() = default; /** * Returns the translation component of the transformation. * * @return Reference to the translational component of the transform. */ constexpr const Translation2d& Translation() const { return m_translation; } /** * Returns the X component of the transformation's translation. * * @return The x component of the transformation's translation. */ constexpr units::meter_t X() const { return m_translation.X(); } /** * Returns the Y component of the transformation's translation. * * @return The y component of the transformation's translation. */ constexpr units::meter_t Y() const { return m_translation.Y(); } /** * Returns the rotational component of the transformation. * * @return Reference to the rotational component of the transform. */ constexpr const Rotation2d& Rotation() const { return m_rotation; } /** * Invert the transformation. This is useful for undoing a transformation. * * @return The inverted transformation. */ constexpr Transform2d Inverse() const; /** * Multiplies the transform by the scalar. * * @param scalar The scalar. * @return The scaled Transform2d. */ constexpr Transform2d operator*(double scalar) const { return Transform2d(m_translation * scalar, m_rotation * scalar); } /** * Divides the transform by the scalar. * * @param scalar The scalar. * @return The scaled Transform2d. */ constexpr Transform2d operator/(double scalar) const { return *this * (1.0 / scalar); } /** * Composes two transformations. * * @param other The transform to compose with this one. * @return The composition of the two transformations. */ Transform2d operator+(const Transform2d& other) const; /** * Checks equality between this Transform2d and another object. * * @param other The other object. * @return Whether the two objects are equal. */ bool operator==(const Transform2d& other) const; /** * Checks inequality between this Transform2d and another object. * * @param other The other object. * @return Whether the two objects are not equal. */ bool operator!=(const Transform2d& other) const; private: Translation2d m_translation; Rotation2d m_rotation; }; } // namespace frc #include "Transform2d.inc"