// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #pragma once #include #include "Rotation3d.h" #include "Translation2d.h" #include "units/length.h" namespace frc { /** * Represents a translation in 3D space. * This object can be used to represent a point or a vector. * * This assumes that you are using conventional mathematical axes. When the * robot is at the origin facing in the positive X direction, forward is * positive X, left is positive Y, and up is positive Z. */ class WPILIB_DLLEXPORT Translation3d { public: /** * Constructs a Translation3d with X, Y, and Z components equal to zero. */ constexpr Translation3d() = default; /** * Constructs a Translation3d with the X, Y, and Z components equal to the * provided values. * * @param x The x component of the translation. * @param y The y component of the translation. * @param z The z component of the translation. */ constexpr Translation3d(units::meter_t x, units::meter_t y, units::meter_t z); /** * Constructs a Translation3d with the provided distance and angle. This is * essentially converting from polar coordinates to Cartesian coordinates. * * @param distance The distance from the origin to the end of the translation. * @param angle The angle between the x-axis and the translation vector. */ Translation3d(units::meter_t distance, const Rotation3d& angle); /** * Calculates the distance between two translations in 3D space. * * The distance between translations is defined as * √((x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²). * * @param other The translation to compute the distance to. * * @return The distance between the two translations. */ units::meter_t Distance(const Translation3d& other) const; /** * Returns the X component of the translation. * * @return The Z component of the translation. */ constexpr units::meter_t X() const { return m_x; } /** * Returns the Y component of the translation. * * @return The Y component of the translation. */ constexpr units::meter_t Y() const { return m_y; } /** * Returns the Z component of the translation. * * @return The Z component of the translation. */ constexpr units::meter_t Z() const { return m_z; } /** * Returns the norm, or distance from the origin to the translation. * * @return The norm of the translation. */ units::meter_t Norm() const; /** * Applies a rotation to the translation in 3D space. * * For example, rotating a Translation3d of <2, 0, 0> by 90 degrees * around the Z axis will return a Translation3d of <0, 2, 0>. * * @param other The rotation to rotate the translation by. * * @return The new rotated translation. */ Translation3d RotateBy(const Rotation3d& other) const; /** * Returns a Translation2d representing this Translation3d projected into the * X-Y plane. */ constexpr Translation2d ToTranslation2d() const; /** * Returns the sum of two translations in 3D space. * * For example, Translation3d{1.0, 2.5, 3.5} + Translation3d{2.0, 5.5, 7.5} = * Translation3d{3.0, 8.0, 11.0}. * * @param other The translation to add. * * @return The sum of the translations. */ constexpr Translation3d operator+(const Translation3d& other) const; /** * Returns the difference between two translations. * * For example, Translation3d{5.0, 4.0, 3.0} - Translation3d{1.0, 2.0, 3.0} = * Translation3d{4.0, 2.0, 0.0}. * * @param other The translation to subtract. * * @return The difference between the two translations. */ constexpr Translation3d operator-(const Translation3d& other) const; /** * Returns the inverse of the current translation. This is equivalent to * negating all components of the translation. * * @return The inverse of the current translation. */ constexpr Translation3d operator-() const; /** * Returns the translation multiplied by a scalar. * * For example, Translation3d{2.0, 2.5, 4.5} * 2 = Translation3d{4.0, 5.0, * 9.0}. * * @param scalar The scalar to multiply by. * * @return The scaled translation. */ constexpr Translation3d operator*(double scalar) const; /** * Returns the translation divided by a scalar. * * For example, Translation3d{2.0, 2.5, 4.5} / 2 = Translation3d{1.0, 1.25, * 2.25}. * * @param scalar The scalar to divide by. * * @return The scaled translation. */ constexpr Translation3d operator/(double scalar) const; /** * Checks equality between this Translation3d and another object. * * @param other The other object. * @return Whether the two objects are equal. */ bool operator==(const Translation3d& other) const; /** * Checks inequality between this Translation3d and another object. * * @param other The other object. * @return Whether the two objects are not equal. */ bool operator!=(const Translation3d& other) const; private: units::meter_t m_x = 0_m; units::meter_t m_y = 0_m; units::meter_t m_z = 0_m; }; } // namespace frc #include "Translation3d.inc"