/*----------------------------------------------------------------------------*/ /* Copyright (c) 2019 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include "Transform2d.h" #include "Translation2d.h" #include "Twist2d.h" namespace wpi { class json; } // namespace wpi namespace frc { /** * Represents a 2d pose containing translational and rotational elements. */ class Pose2d { public: /** * Constructs a pose at the origin facing toward the positive X axis. * (Translation2d{0, 0} and Rotation{0}) */ constexpr Pose2d() = default; /** * Constructs a pose with the specified translation and rotation. * * @param translation The translational component of the pose. * @param rotation The rotational component of the pose. */ Pose2d(Translation2d translation, Rotation2d rotation); /** * Convenience constructors that takes in x and y values directly instead of * having to construct a Translation2d. * * @param x The x component of the translational component of the pose. * @param y The y component of the translational component of the pose. * @param rotation The rotational component of the pose. */ Pose2d(units::meter_t x, units::meter_t y, Rotation2d rotation); /** * Transforms the pose by the given transformation and returns the new * transformed pose. * * [x_new] [cos, -sin, 0][transform.x] * [y_new] += [sin, cos, 0][transform.y] * [t_new] [0, 0, 1][transform.t] * * @param other The transform to transform the pose by. * * @return The transformed pose. */ Pose2d operator+(const Transform2d& other) const; /** * Transforms the current pose by the transformation. * * This is similar to the + operator, except that it mutates the current * object. * * @param other The transform to transform the pose by. * * @return Reference to the new mutated object. */ Pose2d& operator+=(const Transform2d& other); /** * Returns the Transform2d that maps the one pose to another. * * @param other The initial pose of the transformation. * @return The transform that maps the other pose to the current pose. */ Transform2d operator-(const Pose2d& other) const; /** * Checks equality between this Pose2d and another object. * * @param other The other object. * @return Whether the two objects are equal. */ bool operator==(const Pose2d& other) const; /** * Checks inequality between this Pose2d and another object. * * @param other The other object. * @return Whether the two objects are not equal. */ bool operator!=(const Pose2d& other) const; /** * Returns the underlying translation. * * @return Reference to the translational component of the pose. */ const Translation2d& Translation() const { return m_translation; } /** * Returns the underlying rotation. * * @return Reference to the rotational component of the pose. */ const Rotation2d& Rotation() const { return m_rotation; } /** * Transforms the pose by the given transformation and returns the new pose. * See + operator for the matrix multiplication performed. * * @param other The transform to transform the pose by. * * @return The transformed pose. */ Pose2d TransformBy(const Transform2d& other) const; /** * Returns the other pose relative to the current pose. * * This function can often be used for trajectory tracking or pose * stabilization algorithms to get the error between the reference and the * current pose. * * @param other The pose that is the origin of the new coordinate frame that * the current pose will be converted into. * * @return The current pose relative to the new origin pose. */ Pose2d RelativeTo(const Pose2d& other) const; /** * Obtain a new Pose2d from a (constant curvature) velocity. * * See section on * nonlinear pose estimation for derivation. * * The twist is a change in pose in the robot's coordinate frame since the * previous pose update. When the user runs exp() on the previous known * field-relative pose with the argument being the twist, the user will * receive the new field-relative pose. * * "Exp" represents the pose exponential, which is solving a differential * equation moving the pose forward in time. * * @param twist The change in pose in the robot's coordinate frame since the * previous pose update. For example, if a non-holonomic robot moves forward * 0.01 meters and changes angle by .5 degrees since the previous pose update, * the twist would be Twist2d{0.01, 0.0, toRadians(0.5)} * * @return The new pose of the robot. */ Pose2d Exp(const Twist2d& twist) const; /** * Returns a Twist2d that maps this pose to the end pose. If c is the output * of a.Log(b), then a.Exp(c) would yield b. * * @param end The end pose for the transformation. * * @return The twist that maps this to end. */ Twist2d Log(const Pose2d& end) const; private: Translation2d m_translation; Rotation2d m_rotation; }; void to_json(wpi::json& json, const Pose2d& pose); void from_json(const wpi::json& json, Pose2d& pose); } // namespace frc