From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jade Turner Date: Fri, 11 Apr 2025 11:20:41 +0800 Subject: [PATCH] Set IMGUI_DEFINE_MATH_OPERATORS Signed-off-by: Jade Turner --- imconfig.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imconfig.h b/imconfig.h index 0d843be26dcaa78eb59365dd2577099e095ab36c..41bd164ea606d144d395f17f19f2180e56b80c05 100644 --- a/imconfig.h +++ b/imconfig.h @@ -112,7 +112,7 @@ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- ...Or use Dear ImGui's own very basic math operators. -//#define IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).