// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include #include "frc/geometry/Pose3d.h" #include "gtest/gtest.h" using namespace frc; TEST(Pose3dTest, TestTransformByRotations) { const double kEpsilon = 1E-9; const Pose3d initialPose{0_m, 0_m, 0_m, Rotation3d{0_deg, 0_deg, 0_deg}}; const Transform3d transform1{Translation3d{0_m, 0_m, 0_m}, Rotation3d{90_deg, 45_deg, 0_deg}}; const Transform3d transform2{Translation3d{0_m, 0_m, 0_m}, Rotation3d{-90_deg, 0_deg, 0_deg}}; const Transform3d transform3{Translation3d{0_m, 0_m, 0_m}, Rotation3d{0_deg, -45_deg, 0_deg}}; Pose3d finalPose = initialPose.TransformBy(transform1) .TransformBy(transform2) .TransformBy(transform3); EXPECT_NEAR(finalPose.Rotation().X().value(), initialPose.Rotation().X().value(), kEpsilon); EXPECT_NEAR(finalPose.Rotation().Y().value(), initialPose.Rotation().Y().value(), kEpsilon); EXPECT_NEAR(finalPose.Rotation().Z().value(), initialPose.Rotation().Z().value(), kEpsilon); } TEST(Pose3dTest, TransformBy) { Eigen::Vector3d zAxis{0.0, 0.0, 1.0}; const Pose3d initial{1_m, 2_m, 0_m, Rotation3d{zAxis, 45.0_deg}}; const Transform3d transform{Translation3d{5_m, 0_m, 0_m}, Rotation3d{zAxis, 5_deg}}; const auto transformed = initial + transform; EXPECT_DOUBLE_EQ(1.0 + 5.0 / std::sqrt(2.0), transformed.X().value()); EXPECT_DOUBLE_EQ(2.0 + 5.0 / std::sqrt(2.0), transformed.Y().value()); EXPECT_DOUBLE_EQ(transformed.Rotation().Z().value(), units::radian_t{50_deg}.value()); } TEST(Pose3dTest, RelativeTo) { Eigen::Vector3d zAxis{0.0, 0.0, 1.0}; const Pose3d initial{0_m, 0_m, 0_m, Rotation3d{zAxis, 45_deg}}; const Pose3d final{5_m, 5_m, 0_m, Rotation3d{zAxis, 45_deg}}; const auto finalRelativeToInitial = final.RelativeTo(initial); EXPECT_DOUBLE_EQ(5.0 * std::sqrt(2.0), finalRelativeToInitial.X().value()); EXPECT_DOUBLE_EQ(0.0, finalRelativeToInitial.Y().value()); EXPECT_DOUBLE_EQ(0.0, finalRelativeToInitial.Rotation().Z().value()); } TEST(Pose3dTest, Equality) { Eigen::Vector3d zAxis{0.0, 0.0, 1.0}; const Pose3d a{0_m, 5_m, 0_m, Rotation3d{zAxis, 43_deg}}; const Pose3d b{0_m, 5_m, 0_m, Rotation3d{zAxis, 43_deg}}; EXPECT_TRUE(a == b); } TEST(Pose3dTest, Inequality) { Eigen::Vector3d zAxis{0.0, 0.0, 1.0}; const Pose3d a{0_m, 5_m, 0_m, Rotation3d{zAxis, 43_deg}}; const Pose3d b{0_m, 5_ft, 0_m, Rotation3d{zAxis, 43_deg}}; EXPECT_TRUE(a != b); } TEST(Pose3dTest, Minus) { Eigen::Vector3d zAxis{0.0, 0.0, 1.0}; const Pose3d initial{0_m, 0_m, 0_m, Rotation3d{zAxis, 45_deg}}; const Pose3d final{5_m, 5_m, 0_m, Rotation3d{zAxis, 45_deg}}; const auto transform = final - initial; EXPECT_DOUBLE_EQ(5.0 * std::sqrt(2.0), transform.X().value()); EXPECT_DOUBLE_EQ(0.0, transform.Y().value()); EXPECT_DOUBLE_EQ(0.0, transform.Rotation().Z().value()); } TEST(Pose3dTest, ToPose2d) { Pose3d pose{1_m, 2_m, 3_m, Rotation3d{20_deg, 30_deg, 40_deg}}; Pose2d expected{1_m, 2_m, 40_deg}; EXPECT_EQ(expected, pose.ToPose2d()); }