// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc/XboxController.h" // NOLINT(build/include_order) #include "frc/simulation/XboxControllerSim.h" #include "gtest/gtest.h" using namespace frc; TEST(XboxControllerTests, GetX) { XboxController joy{2}; sim::XboxControllerSim joysim{joy}; joysim.SetX(XboxController::kLeftHand, 0.35); joysim.SetX(XboxController::kRightHand, 0.45); joysim.NotifyNewData(); ASSERT_NEAR(joy.GetX(XboxController::kLeftHand), 0.35, 0.001); ASSERT_NEAR(joy.GetX(XboxController::kRightHand), 0.45, 0.001); } TEST(XboxControllerTests, GetBumper) { XboxController joy{1}; sim::XboxControllerSim joysim{joy}; joysim.SetBumper(XboxController::kLeftHand, false); joysim.SetBumper(XboxController::kRightHand, true); joysim.NotifyNewData(); ASSERT_FALSE(joy.GetBumper(XboxController::kLeftHand)); ASSERT_TRUE(joy.GetBumper(XboxController::kRightHand)); // need to call pressed and released to clear flags joy.GetBumperPressed(XboxController::kLeftHand); joy.GetBumperReleased(XboxController::kLeftHand); joy.GetBumperPressed(XboxController::kRightHand); joy.GetBumperReleased(XboxController::kRightHand); joysim.SetBumper(XboxController::kLeftHand, true); joysim.SetBumper(XboxController::kRightHand, false); joysim.NotifyNewData(); ASSERT_TRUE(joy.GetBumper(XboxController::kLeftHand)); ASSERT_TRUE(joy.GetBumperPressed(XboxController::kLeftHand)); ASSERT_FALSE(joy.GetBumperReleased(XboxController::kLeftHand)); ASSERT_FALSE(joy.GetBumper(XboxController::kRightHand)); ASSERT_FALSE(joy.GetBumperPressed(XboxController::kRightHand)); ASSERT_TRUE(joy.GetBumperReleased(XboxController::kRightHand)); } TEST(XboxControllerTests, GetAButton) { XboxController joy{1}; sim::XboxControllerSim joysim{joy}; joysim.SetAButton(false); joysim.NotifyNewData(); ASSERT_FALSE(joy.GetAButton()); // need to call pressed and released to clear flags joy.GetAButtonPressed(); joy.GetAButtonReleased(); joysim.SetAButton(true); joysim.NotifyNewData(); ASSERT_TRUE(joy.GetAButton()); ASSERT_TRUE(joy.GetAButtonPressed()); ASSERT_FALSE(joy.GetAButtonReleased()); joysim.SetAButton(false); joysim.NotifyNewData(); ASSERT_FALSE(joy.GetAButton()); ASSERT_FALSE(joy.GetAButtonPressed()); ASSERT_TRUE(joy.GetAButtonReleased()); }