/*----------------------------------------------------------------------------*/ /* Copyright (c) 2019 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include "frc/controller/RamseteController.h" #include using namespace frc; /** * Returns sin(x) / x. * * @param x Value of which to take sinc(x). */ static double Sinc(double x) { if (std::abs(x) < 1e-9) { return 1.0 - 1.0 / 6.0 * x * x; } else { return std::sin(x) / x; } } RamseteController::RamseteController(double b, double zeta) : m_b{b}, m_zeta{zeta} {} bool RamseteController::AtReference() const { const auto& eTranslate = m_poseError.Translation(); const auto& eRotate = m_poseError.Rotation(); const auto& tolTranslate = m_poseTolerance.Translation(); const auto& tolRotate = m_poseTolerance.Rotation(); return units::math::abs(eTranslate.X()) < tolTranslate.X() && units::math::abs(eTranslate.Y()) < tolTranslate.Y() && units::math::abs(eRotate.Radians()) < tolRotate.Radians(); } void RamseteController::SetTolerance(const Pose2d& poseTolerance) { m_poseTolerance = poseTolerance; } ChassisSpeeds RamseteController::Calculate( const Pose2d& currentPose, const Pose2d& poseRef, units::meters_per_second_t linearVelocityRef, units::radians_per_second_t angularVelocityRef) { m_poseError = poseRef.RelativeTo(currentPose); // Aliases for equation readability double eX = m_poseError.Translation().X().to(); double eY = m_poseError.Translation().Y().to(); double eTheta = m_poseError.Rotation().Radians().to(); double vRef = linearVelocityRef.to(); double omegaRef = angularVelocityRef.to(); double k = 2.0 * m_zeta * std::sqrt(std::pow(omegaRef, 2) + m_b * std::pow(vRef, 2)); units::meters_per_second_t v{vRef * m_poseError.Rotation().Cos() + k * eX}; units::radians_per_second_t omega{omegaRef + k * eTheta + m_b * vRef * Sinc(eTheta) * eY}; return ChassisSpeeds{v, 0_mps, omega}; } ChassisSpeeds RamseteController::Calculate( const Pose2d& currentPose, const Trajectory::State& desiredState) { return Calculate(currentPose, desiredState.pose, desiredState.velocity, desiredState.velocity * desiredState.curvature); }