/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2016. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include "SourceImpl.h" #include "llvm/STLExtras.h" using namespace cs; SourceImpl::SourceImpl(llvm::StringRef name) : m_name{name}, m_frame{*this, nullptr} {} SourceImpl::~SourceImpl() { // Wake up anyone who is waiting. This also clears the current frame, // which is good because its destructor will call back into the class. EnableSink(); Wakeup(); // Everything else can clean up itself. } Frame SourceImpl::GetNextFrame() { std::unique_lock lock{m_frameMutex}; // TODO: handle spurious wakeup by comparing frame timestamps m_frameCv.wait(lock); return m_frame; } void SourceImpl::Wakeup() { { std::lock_guard lock{m_frameMutex}; m_frame = Frame{*this, nullptr}; } m_frameCv.notify_all(); } bool SourceImpl::SetPixelFormat(VideoMode::PixelFormat pixelFormat, CS_Status* status) { auto mode = GetVideoMode(status); if (!mode) return false; mode.pixelFormat = pixelFormat; return SetVideoMode(mode, status); } bool SourceImpl::SetResolution(int width, int height, CS_Status* status) { auto mode = GetVideoMode(status); if (!mode) return false; mode.width = width; mode.height = height; return SetVideoMode(mode, status); } bool SourceImpl::SetFPS(int fps, CS_Status* status) { auto mode = GetVideoMode(status); if (!mode) return false; mode.fps = fps; return SetVideoMode(mode, status); } void SourceImpl::StartFrame() { std::lock_guard lock{m_mutex}; if (m_frameData) return; if (m_framesAvail.empty()) { m_frameData = llvm::make_unique(); } else { m_frameData = std::move(m_framesAvail.back()); m_framesAvail.pop_back(); m_frameData->refcount = 0; } } //TODO: Image& SourceImpl::AddImage(std::size_t size) {} void SourceImpl::FinishFrame() { { std::lock_guard lock{m_mutex}; std::lock_guard lock2{m_frameMutex}; m_frame = Frame{*this, m_frameData.release()}; } m_frameCv.notify_all(); } void SourceImpl::ReleaseFrame(Frame::Data* data) { std::lock_guard lock{m_mutex}; // Return the image to the pool m_imagesAvail.emplace_back(std::move(data->image)); // Return the frame to the pool m_framesAvail.emplace_back(data); }