// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #pragma once #include #include "frc/geometry/Translation3d.h" namespace frc { class WPILIB_DLLEXPORT Pose3d; /** * Represents a transformation for a Pose3d. */ class WPILIB_DLLEXPORT Transform3d { public: /** * Constructs the transform that maps the initial pose to the final pose. * * @param initial The initial pose for the transformation. * @param final The final pose for the transformation. */ Transform3d(Pose3d initial, Pose3d final); /** * Constructs a transform with the given translation and rotation components. * * @param translation Translational component of the transform. * @param rotation Rotational component of the transform. */ Transform3d(Translation3d translation, Rotation3d rotation); /** * Constructs the identity transform -- maps an initial pose to itself. */ constexpr Transform3d() = default; /** * Returns the translation component of the transformation. * * @return Reference to the translational component of the transform. */ const Translation3d& Translation() const { return m_translation; } /** * Returns the X component of the transformation's translation. * * @return The x component of the transformation's translation. */ units::meter_t X() const { return m_translation.X(); } /** * Returns the Y component of the transformation's translation. * * @return The y component of the transformation's translation. */ units::meter_t Y() const { return m_translation.Y(); } /** * Returns the Z component of the transformation's translation. * * @return The z component of the transformation's translation. */ units::meter_t Z() const { return m_translation.Z(); } /** * Returns the rotational component of the transformation. * * @return Reference to the rotational component of the transform. */ const Rotation3d& Rotation() const { return m_rotation; } /** * Invert the transformation. This is useful for undoing a transformation. * * @return The inverted transformation. */ Transform3d Inverse() const; /** * Multiplies the transform by the scalar. * * @param scalar The scalar. * @return The scaled Transform3d. */ Transform3d operator*(double scalar) const { return Transform3d(m_translation * scalar, m_rotation * scalar); } /** * Divides the transform by the scalar. * * @param scalar The scalar. * @return The scaled Transform3d. */ Transform3d operator/(double scalar) const { return *this * (1.0 / scalar); } /** * Composes two transformations. * * @param other The transform to compose with this one. * @return The composition of the two transformations. */ Transform3d operator+(const Transform3d& other) const; /** * Checks equality between this Transform3d and another object. */ bool operator==(const Transform3d&) const = default; private: Translation3d m_translation; Rotation3d m_rotation; }; } // namespace frc