/*----------------------------------------------------------------------------*/ /* Copyright (c) 2011-2018 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include #include #include #include #include #include #include "Commands/Command.h" #include "ErrorBase.h" #include "SmartDashboard/SendableBase.h" namespace frc { class ButtonScheduler; class Subsystem; class Scheduler : public ErrorBase, public SendableBase { public: /** * Returns the Scheduler, creating it if one does not exist. * * @return the Scheduler */ static Scheduler* GetInstance(); /** * Add a command to be scheduled later. * * In any pass through the scheduler, all commands are added to the additions * list, then at the end of the pass, they are all scheduled. * * @param command The command to be scheduled */ void AddCommand(Command* command); void AddButton(ButtonScheduler* button); /** * Registers a Subsystem to this Scheduler, so that the Scheduler might know * if a default Command needs to be run. * * All Subsystems should call this. * * @param system the system */ void RegisterSubsystem(Subsystem* subsystem); /** * Runs a single iteration of the loop. * * This method should be called often in order to have a functioning * Command system. The loop has five stages: * *
    *
  1. Poll the Buttons
  2. *
  3. Execute/Remove the Commands
  4. *
  5. Send values to SmartDashboard
  6. *
  7. Add Commands
  8. *
  9. Add Defaults
  10. *
*/ void Run(); /** * Removes the Command from the Scheduler. * * @param command the command to remove */ void Remove(Command* command); void RemoveAll(); /** * Completely resets the scheduler. Undefined behavior if running. */ void ResetAll(); void SetEnabled(bool enabled); void InitSendable(SendableBuilder& builder) override; private: Scheduler(); ~Scheduler() override = default; void ProcessCommandAddition(Command* command); Command::SubsystemSet m_subsystems; wpi::mutex m_buttonsMutex; typedef std::vector ButtonVector; ButtonVector m_buttons; typedef std::vector CommandVector; wpi::mutex m_additionsMutex; CommandVector m_additions; typedef std::set CommandSet; CommandSet m_commands; bool m_adding = false; bool m_enabled = true; std::vector commands; std::vector ids; std::vector toCancel; nt::NetworkTableEntry m_namesEntry; nt::NetworkTableEntry m_idsEntry; nt::NetworkTableEntry m_cancelEntry; bool m_runningCommandsChanged = false; }; } // namespace frc