// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "glass/networktables/NetworkTablesSettings.h" #include #include #include #include #include #include #include #include #include "glass/Context.h" #include "glass/Storage.h" using namespace glass; void NetworkTablesSettings::Thread::Main() { while (m_active) { // wait to be woken up std::unique_lock lock(m_mutex); m_cond.wait(lock, [&] { return !m_active || m_restart; }); if (!m_active) { break; } // clear restart flag m_restart = false; int mode; bool dsClient; do { mode = m_mode; dsClient = m_dsClient; // release lock while stopping to avoid blocking GUI lock.unlock(); // if just changing servers in client mode, no need to stop and restart unsigned int curMode = nt::GetNetworkMode(m_inst); if (mode != 1 || (curMode & NT_NET_MODE_SERVER) != 0) { nt::StopClient(m_inst); nt::StopServer(m_inst); nt::StopLocal(m_inst); } if (m_mode != 1 || !dsClient) { nt::StopDSClient(m_inst); } lock.lock(); } while (mode != m_mode || dsClient != m_dsClient); if (m_mode == 1) { std::string_view serverTeam{m_serverTeam}; std::optional team; if (!wpi::contains(serverTeam, '.') && (team = wpi::parse_integer(serverTeam, 10))) { nt::StartClientTeam(m_inst, team.value(), NT_DEFAULT_PORT); } else { wpi::SmallVector serverNames; wpi::SmallVector, 4> servers; wpi::split(serverTeam, serverNames, ',', -1, false); for (auto&& serverName : serverNames) { servers.emplace_back(serverName, NT_DEFAULT_PORT); } nt::StartClient(m_inst, servers); } if (m_dsClient) { nt::StartDSClient(m_inst, NT_DEFAULT_PORT); } } else if (m_mode == 2) { nt::StartServer(m_inst, m_iniName.c_str(), m_listenAddress.c_str(), NT_DEFAULT_PORT); } } } NetworkTablesSettings::NetworkTablesSettings(Storage& storage, NT_Inst inst) : m_mode{storage.GetString("mode"), 0, {"Disabled", "Client", "Server"}}, m_iniName{storage.GetString("iniName", "networktables.ini")}, m_serverTeam{storage.GetString("serverTeam")}, m_listenAddress{storage.GetString("listenAddress")}, m_dsClient{storage.GetBool("dsClient", true)} { m_thread.Start(inst); } void NetworkTablesSettings::Update() { if (!m_restart) { return; } m_restart = false; // do actual operation on thread auto thr = m_thread.GetThread(); thr->m_restart = true; thr->m_mode = m_mode.GetValue(); thr->m_iniName = m_iniName; thr->m_serverTeam = m_serverTeam; thr->m_listenAddress = m_listenAddress; thr->m_dsClient = m_dsClient; thr->m_cond.notify_one(); } bool NetworkTablesSettings::Display() { m_mode.Combo("Mode", m_serverOption ? 3 : 2); switch (m_mode.GetValue()) { case 1: ImGui::InputText("Team/IP", &m_serverTeam); ImGui::Checkbox("Get Address from DS", &m_dsClient); break; case 2: ImGui::InputText("Listen Address", &m_listenAddress); ImGui::InputText("ini Filename", &m_iniName); break; default: break; } if (ImGui::Button("Apply")) { m_restart = true; return true; } return false; }