/* * NetworkTableClient.h * * Created on: Nov 3, 2012 * Author: Mitchell Wills */ #ifndef NETWORKTABLECLIENT_H_ #define NETWORKTABLECLIENT_H_ class NetworkTableClient; #include "networktables2/NetworkTableNode.h" #include "networktables2/client/ClientConnectionAdapter.h" #include "networktables2/WriteManager.h" #include "networktables2/TransactionDirtier.h" /** * A client node in NetworkTables 2.0 * * @author Mitchell * */ class NetworkTableClient : public NetworkTableNode{ private: ClientConnectionAdapter& adapter; WriteManager& writeManager; TransactionDirtier* dirtier; public: /** * Create a new NetworkTable Client * @param streamFactory * @param threadManager * @param transactionPool */ NetworkTableClient(IOStreamFactory& streamFactory, NetworkTableEntryTypeManager& typeManager, NTThreadManager& threadManager); ~NetworkTableClient(); /** * force the client to disconnect and reconnect to the server again. Will connect if the client is currently disconnected */ void reconnect(); void Close(); void stop(); bool IsConnected(); bool IsServer(); }; #endif /* NETWORKTABLECLIENT_H_ */