// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc2/command/button/CommandXboxController.h" using namespace frc2; Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const { return XboxController::LeftBumper(loop).CastTo(); } Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const { return XboxController::RightBumper(loop).CastTo(); } Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const { return XboxController::LeftStick(loop).CastTo(); } Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const { return XboxController::RightStick(loop).CastTo(); } Trigger CommandXboxController::A(frc::EventLoop* loop) const { return XboxController::A(loop).CastTo(); } Trigger CommandXboxController::B(frc::EventLoop* loop) const { return XboxController::B(loop).CastTo(); } Trigger CommandXboxController::X(frc::EventLoop* loop) const { return XboxController::X(loop).CastTo(); } Trigger CommandXboxController::Y(frc::EventLoop* loop) const { return XboxController::Y(loop).CastTo(); } Trigger CommandXboxController::Back(frc::EventLoop* loop) const { return XboxController::Back(loop).CastTo(); } Trigger CommandXboxController::Start(frc::EventLoop* loop) const { return XboxController::Start(loop).CastTo(); }