// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc2/command/button/CommandStadiaController.h" using namespace frc2; CommandStadiaController::CommandStadiaController(int port) : CommandGenericHID(port), m_hid{frc::StadiaController(port)} {} frc::StadiaController& CommandStadiaController::GetHID() { return m_hid; } Trigger CommandStadiaController::LeftBumper(frc::EventLoop* loop) const { return m_hid.LeftBumper(loop).CastTo(); } Trigger CommandStadiaController::RightBumper(frc::EventLoop* loop) const { return m_hid.RightBumper(loop).CastTo(); } Trigger CommandStadiaController::LeftStick(frc::EventLoop* loop) const { return m_hid.LeftStick(loop).CastTo(); } Trigger CommandStadiaController::RightStick(frc::EventLoop* loop) const { return m_hid.RightStick(loop).CastTo(); } Trigger CommandStadiaController::A(frc::EventLoop* loop) const { return m_hid.A(loop).CastTo(); } Trigger CommandStadiaController::B(frc::EventLoop* loop) const { return m_hid.B(loop).CastTo(); } Trigger CommandStadiaController::X(frc::EventLoop* loop) const { return m_hid.X(loop).CastTo(); } Trigger CommandStadiaController::Y(frc::EventLoop* loop) const { return m_hid.Y(loop).CastTo(); } Trigger CommandStadiaController::Ellipses(frc::EventLoop* loop) const { return m_hid.Ellipses(loop).CastTo(); } Trigger CommandStadiaController::Hamburger(frc::EventLoop* loop) const { return m_hid.Hamburger(loop).CastTo(); } Trigger CommandStadiaController::Stadia(frc::EventLoop* loop) const { return m_hid.Stadia(loop).CastTo(); } Trigger CommandStadiaController::Google(frc::EventLoop* loop) const { return m_hid.Google(loop).CastTo(); } Trigger CommandStadiaController::Frame(frc::EventLoop* loop) const { return m_hid.Frame(loop).CastTo(); } Trigger CommandStadiaController::LeftTrigger(frc::EventLoop* loop) const { return m_hid.LeftTrigger(loop).CastTo(); } Trigger CommandStadiaController::RightTrigger(frc::EventLoop* loop) const { return m_hid.RightTrigger(loop).CastTo(); } double CommandStadiaController::GetLeftX() const { return m_hid.GetLeftX(); } double CommandStadiaController::GetRightX() const { return m_hid.GetRightX(); } double CommandStadiaController::GetLeftY() const { return m_hid.GetLeftY(); } double CommandStadiaController::GetRightY() const { return m_hid.GetRightY(); }