// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc2/command/button/CommandXboxController.h" using namespace frc2; CommandXboxController::CommandXboxController(int port) : CommandGenericHID(port), m_hid{frc::XboxController(port)} {} frc::XboxController& CommandXboxController::GetHID() { return m_hid; } Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const { return m_hid.LeftBumper(loop).CastTo(); } Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const { return m_hid.RightBumper(loop).CastTo(); } Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const { return m_hid.LeftStick(loop).CastTo(); } Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const { return m_hid.RightStick(loop).CastTo(); } Trigger CommandXboxController::A(frc::EventLoop* loop) const { return m_hid.A(loop).CastTo(); } Trigger CommandXboxController::B(frc::EventLoop* loop) const { return m_hid.B(loop).CastTo(); } Trigger CommandXboxController::X(frc::EventLoop* loop) const { return m_hid.X(loop).CastTo(); } Trigger CommandXboxController::Y(frc::EventLoop* loop) const { return m_hid.Y(loop).CastTo(); } Trigger CommandXboxController::Back(frc::EventLoop* loop) const { return m_hid.Back(loop).CastTo(); } Trigger CommandXboxController::Start(frc::EventLoop* loop) const { return m_hid.Start(loop).CastTo(); } Trigger CommandXboxController::LeftTrigger(double threshold, frc::EventLoop* loop) const { return m_hid.LeftTrigger(threshold, loop).CastTo(); } Trigger CommandXboxController::RightTrigger(double threshold, frc::EventLoop* loop) const { return m_hid.RightTrigger(threshold, loop).CastTo(); } double CommandXboxController::GetRightTriggerAxis() { return m_hid.GetRightTriggerAxis(); } double CommandXboxController::GetLeftTriggerAxis() { return m_hid.GetLeftTriggerAxis(); } double CommandXboxController::GetRightY() { return m_hid.GetRightY(); } double CommandXboxController::GetLeftY() { return m_hid.GetLeftY(); } double CommandXboxController::GetRightX() { return m_hid.GetRightX(); } double CommandXboxController::GetLeftX() { return m_hid.GetLeftX(); }