# Download and unpack imgui at configure time configure_file(CMakeLists.txt.in imgui-download/CMakeLists.txt) execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . RESULT_VARIABLE result WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/imgui-download ) if(result) message(FATAL_ERROR "CMake step for imgui failed: ${result}") endif() execute_process(COMMAND ${CMAKE_COMMAND} --build . RESULT_VARIABLE result WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/imgui-download ) if(result) message(FATAL_ERROR "Build step for imgui failed: ${result}") endif() # Build font add_executable(imgui_font_bin2c ${CMAKE_CURRENT_BINARY_DIR}/imgui-src/misc/fonts/binary_to_compressed_c.cpp) add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ProggyDotted.inc COMMAND imgui_font_bin2c ARGS "${CMAKE_CURRENT_BINARY_DIR}/proggyfonts-src/ProggyDotted/ProggyDotted Regular.ttf" ProggyDotted > ${CMAKE_CURRENT_BINARY_DIR}/ProggyDotted.inc WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} MAIN_DEPENDENCY "${CMAKE_CURRENT_BINARY_DIR}/proggyfonts-src/ProggyDotted/ProggyDotted Regular.ttf" VERBATIM ) file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/imgui_ProggyDotted.cpp CONTENT "#include \"imgui_ProggyDotted.h\"\n#include \"ProggyDotted.inc\"\nImFont* ImGui::AddFontProggyDotted(ImGuiIO& io, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) {\n return io.Fonts->AddFontFromMemoryCompressedTTF(ProggyDotted_compressed_data, ProggyDotted_compressed_size, size_pixels, font_cfg, glyph_ranges);\n}\n" ) file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/imgui_ProggyDotted.h CONTENT "#pragma once\n#include \"imgui.h\"\nnamespace ImGui {\nImFont* AddFontProggyDotted(ImGuiIO& io, float size_pixels, const ImFontConfig* font_cfg = nullptr, const ImWchar* glyph_ranges = nullptr);\n}\n" ) set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/imgui_ProggyDotted.cpp PROPERTIES OBJECT_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/ProggyDotted.inc) # stb_image file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/stb_image.cpp CONTENT "#define STBI_WINDOWS_UTF8\n#define STB_IMAGE_IMPLEMENTATION\n#include \"stb_image.h\"\n" ) # Add imgui directly to our build. set(SAVE_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS}) set(BUILD_SHARED_LIBS OFF) add_subdirectory(${CMAKE_CURRENT_BINARY_DIR}/glfw-src ${CMAKE_CURRENT_BINARY_DIR}/glfw-build EXCLUDE_FROM_ALL) set_property(TARGET glfw PROPERTY POSITION_INDEPENDENT_CODE ON) set(BUILD_SHARED_LIBS ${SAVE_BUILD_SHARED_LIBS}) add_subdirectory(${CMAKE_CURRENT_BINARY_DIR}/gl3w-src ${CMAKE_CURRENT_BINARY_DIR}/gl3w-build EXCLUDE_FROM_ALL) set(imgui_srcdir ${CMAKE_CURRENT_BINARY_DIR}/imgui-src) file(GLOB imgui_sources ${imgui_srcdir}/*.cpp) set(implot_srcdir ${CMAKE_CURRENT_BINARY_DIR}/implot-src) file(GLOB implot_sources ${implot_srcdir}/*.cpp) add_library(imgui STATIC ${imgui_sources} ${implot_sources} ${imgui_srcdir}/examples/imgui_impl_glfw.cpp ${imgui_srcdir}/examples/imgui_impl_opengl3.cpp ${CMAKE_CURRENT_BINARY_DIR}/imgui_ProggyDotted.cpp ${CMAKE_CURRENT_BINARY_DIR}/stb_image.cpp) target_link_libraries(imgui PUBLIC gl3w glfw) target_include_directories(imgui PUBLIC "$" "$" "$" "$" "$") set_property(TARGET imgui PROPERTY POSITION_INDEPENDENT_CODE ON)