/*----------------------------------------------------------------------------*/ /* Copyright (c) 2008-2017 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include "DigitalSource.h" namespace frc { class DigitalGlitchFilter; /** * Class to read a digital input. * * This class will read digital inputs and return the current value on the * channel. Other devices such as encoders, gear tooth sensors, etc. that are * implemented elsewhere will automatically allocate digital inputs and outputs * as required. This class is only for devices like switches etc. that aren't * implemented anywhere else. */ class DigitalInput : public DigitalSource { public: explicit DigitalInput(int channel); ~DigitalInput() override; bool Get() const; int GetChannel() const override; // Digital Source Interface HAL_Handle GetPortHandleForRouting() const override; AnalogTriggerType GetAnalogTriggerTypeForRouting() const override; bool IsAnalogTrigger() const override; void InitSendable(SendableBuilder& builder) override; private: int m_channel; HAL_DigitalHandle m_handle; friend class DigitalGlitchFilter; }; } // namespace frc