/*----------------------------------------------------------------------------*/ /* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include #include "Rotation2d.h" namespace wpi { class json; } // namespace wpi namespace frc { /** * Represents a translation in 2d space. * This object can be used to represent a point or a vector. * * This assumes that you are using conventional mathematical axes. * When the robot is placed on the origin, facing toward the X direction, * moving forward increases the X, whereas moving to the left increases the Y. */ class Translation2d { public: /** * Constructs a Translation2d with X and Y components equal to zero. */ constexpr Translation2d() = default; /** * Constructs a Translation2d with the X and Y components equal to the * provided values. * * @param x The x component of the translation. * @param y The y component of the translation. */ Translation2d(units::meter_t x, units::meter_t y); /** * Calculates the distance between two translations in 2d space. * * This function uses the pythagorean theorem to calculate the distance. * distance = std::sqrt((x2 - x1)^2 + (y2 - y1)^2) * * @param other The translation to compute the distance to. * * @return The distance between the two translations. */ units::meter_t Distance(const Translation2d& other) const; /** * Returns the X component of the translation. * * @return The x component of the translation. */ units::meter_t X() const { return m_x; } /** * Returns the Y component of the translation. * * @return The y component of the translation. */ units::meter_t Y() const { return m_y; } /** * Returns the norm, or distance from the origin to the translation. * * @return The norm of the translation. */ units::meter_t Norm() const; /** * Applies a rotation to the translation in 2d space. * * This multiplies the translation vector by a counterclockwise rotation * matrix of the given angle. * * [x_new] [other.cos, -other.sin][x] * [y_new] = [other.sin, other.cos][y] * * For example, rotating a Translation2d of {2, 0} by 90 degrees will return a * Translation2d of {0, 2}. * * @param other The rotation to rotate the translation by. * * @return The new rotated translation. */ Translation2d RotateBy(const Rotation2d& other) const; /** * Adds two translations in 2d space and returns the sum. This is similar to * vector addition. * * For example, Translation2d{1.0, 2.5} + Translation2d{2.0, 5.5} = * Translation2d{3.0, 8.0} * * @param other The translation to add. * * @return The sum of the translations. */ Translation2d operator+(const Translation2d& other) const; /** * Adds the new translation to the current translation. * * This is similar to the + operator, except that the current object is * mutated. * * @param other The translation to add. * * @return The reference to the new mutated object. */ Translation2d& operator+=(const Translation2d& other); /** * Subtracts the other translation from the other translation and returns the * difference. * * For example, Translation2d{5.0, 4.0} - Translation2d{1.0, 2.0} = * Translation2d{4.0, 2.0} * * @param other The translation to subtract. * * @return The difference between the two translations. */ Translation2d operator-(const Translation2d& other) const; /** * Subtracts the new translation from the current translation. * * This is similar to the - operator, except that the current object is * mutated. * * @param other The translation to subtract. * * @return The reference to the new mutated object. */ Translation2d& operator-=(const Translation2d& other); /** * Returns the inverse of the current translation. This is equivalent to * rotating by 180 degrees, flipping the point over both axes, or simply * negating both components of the translation. * * @return The inverse of the current translation. */ Translation2d operator-() const; /** * Multiplies the translation by a scalar and returns the new translation. * * For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0} * * @param scalar The scalar to multiply by. * * @return The scaled translation. */ Translation2d operator*(double scalar) const; /** * Multiplies the current translation by a scalar. * * This is similar to the * operator, except that current object is mutated. * * @param scalar The scalar to multiply by. * * @return The reference to the new mutated object. */ Translation2d& operator*=(double scalar); /** * Divides the translation by a scalar and returns the new translation. * * For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25} * * @param scalar The scalar to divide by. * * @return The scaled translation. */ Translation2d operator/(double scalar) const; /** * Checks equality between this Translation2d and another object. * * @param other The other object. * @return Whether the two objects are equal. */ bool operator==(const Translation2d& other) const; /** * Checks inequality between this Translation2d and another object. * * @param other The other object. * @return Whether the two objects are not equal. */ bool operator!=(const Translation2d& other) const; /* * Divides the current translation by a scalar. * * This is similar to the / operator, except that current object is mutated. * * @param scalar The scalar to divide by. * * @return The reference to the new mutated object. */ Translation2d& operator/=(double scalar); private: units::meter_t m_x = 0_m; units::meter_t m_y = 0_m; }; void to_json(wpi::json& json, const Translation2d& state); void from_json(const wpi::json& json, Translation2d& state); } // namespace frc