// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc/PS4Controller.h" #include using namespace frc; PS4Controller::PS4Controller(int port) : GenericHID(port) { HAL_Report(HALUsageReporting::kResourceType_PS4Controller, port + 1); } double PS4Controller::GetLeftX() const { return GetRawAxis(Axis::kLeftX); } double PS4Controller::GetRightX() const { return GetRawAxis(Axis::kRightX); } double PS4Controller::GetLeftY() const { return GetRawAxis(Axis::kLeftY); } double PS4Controller::GetRightY() const { return GetRawAxis(Axis::kRightY); } double PS4Controller::GetL2Axis() const { return GetRawAxis(Axis::kL2); } double PS4Controller::GetR2Axis() const { return GetRawAxis(Axis::kR2); } bool PS4Controller::GetSquareButton() const { return GetRawButton(Button::kSquare); } bool PS4Controller::GetSquareButtonPressed() { return GetRawButtonPressed(Button::kSquare); } bool PS4Controller::GetSquareButtonReleased() { return GetRawButtonReleased(Button::kSquare); } bool PS4Controller::GetCrossButton() const { return GetRawButton(Button::kCross); } bool PS4Controller::GetCrossButtonPressed() { return GetRawButtonPressed(Button::kCross); } bool PS4Controller::GetCrossButtonReleased() { return GetRawButtonReleased(Button::kCross); } bool PS4Controller::GetCircleButton() const { return GetRawButton(Button::kCircle); } bool PS4Controller::GetCircleButtonPressed() { return GetRawButtonPressed(Button::kCircle); } bool PS4Controller::GetCircleButtonReleased() { return GetRawButtonReleased(Button::kCircle); } bool PS4Controller::GetTriangleButton() const { return GetRawButton(Button::kTriangle); } bool PS4Controller::GetTriangleButtonPressed() { return GetRawButtonPressed(Button::kTriangle); } bool PS4Controller::GetTriangleButtonReleased() { return GetRawButtonReleased(Button::kTriangle); } bool PS4Controller::GetL1Button() const { return GetRawButton(Button::kL1); } bool PS4Controller::GetL1ButtonPressed() { return GetRawButtonPressed(Button::kL1); } bool PS4Controller::GetL1ButtonReleased() { return GetRawButtonReleased(Button::kL1); } bool PS4Controller::GetR1Button() const { return GetRawButton(Button::kR1); } bool PS4Controller::GetR1ButtonPressed() { return GetRawButtonPressed(Button::kR1); } bool PS4Controller::GetR1ButtonReleased() { return GetRawButtonReleased(Button::kR1); } bool PS4Controller::GetL2Button() const { return GetRawButton(Button::kL2); } bool PS4Controller::GetL2ButtonPressed() { return GetRawButtonPressed(Button::kL2); } bool PS4Controller::GetL2ButtonReleased() { return GetRawButtonReleased(Button::kL2); } bool PS4Controller::GetR2Button() const { return GetRawButton(Button::kR2); } bool PS4Controller::GetR2ButtonPressed() { return GetRawButtonPressed(Button::kR2); } bool PS4Controller::GetR2ButtonReleased() { return GetRawButtonReleased(Button::kR2); } bool PS4Controller::GetShareButton() const { return GetRawButton(Button::kShare); } bool PS4Controller::GetShareButtonPressed() { return GetRawButtonPressed(Button::kShare); } bool PS4Controller::GetShareButtonReleased() { return GetRawButtonReleased(Button::kShare); } bool PS4Controller::GetOptionsButton() const { return GetRawButton(Button::kOptions); } bool PS4Controller::GetOptionsButtonPressed() { return GetRawButtonPressed(Button::kOptions); } bool PS4Controller::GetOptionsButtonReleased() { return GetRawButtonReleased(Button::kOptions); } bool PS4Controller::GetL3Button() const { return GetRawButton(Button::kL3); } bool PS4Controller::GetL3ButtonPressed() { return GetRawButtonPressed(Button::kL3); } bool PS4Controller::GetL3ButtonReleased() { return GetRawButtonReleased(Button::kL3); } bool PS4Controller::GetR3Button() const { return GetRawButton(Button::kR3); } bool PS4Controller::GetR3ButtonPressed() { return GetRawButtonPressed(Button::kR3); } bool PS4Controller::GetR3ButtonReleased() { return GetRawButtonReleased(Button::kR3); } bool PS4Controller::GetPSButton() const { return GetRawButton(Button::kPS); } bool PS4Controller::GetPSButtonPressed() { return GetRawButtonPressed(Button::kPS); } bool PS4Controller::GetPSButtonReleased() { return GetRawButtonReleased(Button::kPS); } bool PS4Controller::GetTouchpad() const { return GetRawButton(Button::kTouchpad); } bool PS4Controller::GetTouchpadPressed() { return GetRawButtonPressed(Button::kTouchpad); } bool PS4Controller::GetTouchpadReleased() { return GetRawButtonReleased(Button::kTouchpad); }