/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ /*----------------------------------------------------------------------------*/ #include "Notifier.h" #include "Timer.h" #include "Utility.h" #include "WPIErrors.h" #include "HAL/HAL.hpp" Notifier *Notifier::timerQueueHead = nullptr; priority_recursive_mutex Notifier::queueMutex; priority_mutex Notifier::halMutex; void *Notifier::m_notifier = nullptr; std::atomic Notifier::refcount{0}; /** * Create a Notifier for timer event notification. * @param handler The handler is called at the notification time which is set * using StartSingle or StartPeriodic. */ Notifier::Notifier(TimerEventHandler handler, void *param) { if (handler == nullptr) wpi_setWPIErrorWithContext(NullParameter, "handler must not be nullptr"); m_handler = handler; m_param = param; // do the first time intialization of static variables if (refcount.fetch_add(1) == 0) { int32_t status = 0; { std::lock_guard sync(halMutex); if (!m_notifier) m_notifier = initializeNotifier(ProcessQueue, nullptr, &status); } wpi_setErrorWithContext(status, getHALErrorMessage(status)); } } /** * Free the resources for a timer event. * All resources will be freed and the timer event will be removed from the * queue if necessary. */ Notifier::~Notifier() { { std::lock_guard sync(queueMutex); DeleteFromQueue(); } // Delete the static variables when the last one is going away if (refcount.fetch_sub(1) == 1) { int32_t status = 0; { std::lock_guard sync(halMutex); if (m_notifier) { cleanNotifier(m_notifier, &status); m_notifier = nullptr; } } wpi_setErrorWithContext(status, getHALErrorMessage(status)); } // Acquire the mutex; this makes certain that the handler is // not being executed by the interrupt manager. std::lock_guard lock(m_handlerMutex); } /** * Update the alarm hardware to reflect the current first element in the queue. * Compute the time the next alarm should occur based on the current time and * the * period for the first element in the timer queue. * WARNING: this method does not do synchronization! It must be called from * somewhere * that is taking care of synchronizing access to the queue. */ void Notifier::UpdateAlarm() { if (timerQueueHead != nullptr) { int32_t status = 0; // This locking is necessary in order to avoid two things: // 1) Race condition issues with calling cleanNotifer() and // updateNotifierAlarm() at the same time. // 2) Avoid deadlock by making it so that this won't block waiting // for the mutex to unlock. // Checking refcount as well is unnecessary, but will not hurt. if (halMutex.try_lock() && refcount != 0) { if (m_notifier) updateNotifierAlarm(m_notifier, (uint32_t)(timerQueueHead->m_expirationTime * 1e6), &status); halMutex.unlock(); } wpi_setStaticErrorWithContext(timerQueueHead, status, getHALErrorMessage(status)); } } /** * ProcessQueue is called whenever there is a timer interrupt. * We need to wake up and process the current top item in the timer queue as * long * as its scheduled time is after the current time. Then the item is removed or * rescheduled (repetitive events) in the queue. */ void Notifier::ProcessQueue(uint32_t currentTimeInt, void *params) { Notifier *current; while (true) // keep processing past events until no more { { std::lock_guard sync(queueMutex); double currentTime = currentTimeInt * 1.0e-6; current = timerQueueHead; if (current == nullptr || current->m_expirationTime > currentTime) { break; // no more timer events to process } // need to process this entry timerQueueHead = current->m_nextEvent; if (current->m_periodic) { // if periodic, requeue the event // compute when to put into queue current->InsertInQueue(true); } else { // not periodic; removed from queue current->m_queued = false; } // Take handler mutex while holding queue mutex to make sure // the handler will execute to completion in case we are being deleted. current->m_handlerMutex.lock(); } current->m_handler(current->m_param); // call the event handler current->m_handlerMutex.unlock(); } // reschedule the first item in the queue std::lock_guard sync(queueMutex); UpdateAlarm(); } /** * Insert this Notifier into the timer queue in right place. * WARNING: this method does not do synchronization! It must be called from * somewhere * that is taking care of synchronizing access to the queue. * @param reschedule If false, the scheduled alarm is based on the current time * and UpdateAlarm * method is called which will enable the alarm if necessary. * If true, update the time by adding the period (no drift) when rescheduled * periodic from ProcessQueue. * This ensures that the public methods only update the queue after finishing * inserting. */ void Notifier::InsertInQueue(bool reschedule) { if (reschedule) { m_expirationTime += m_period; } else { m_expirationTime = GetClock() + m_period; } if (m_expirationTime > Timer::kRolloverTime) { m_expirationTime -= Timer::kRolloverTime; } if (timerQueueHead == nullptr || timerQueueHead->m_expirationTime >= this->m_expirationTime) { // the queue is empty or greater than the new entry // the new entry becomes the first element this->m_nextEvent = timerQueueHead; timerQueueHead = this; if (!reschedule) { // since the first element changed, update alarm, unless we already plan // to UpdateAlarm(); } } else { for (Notifier **npp = &(timerQueueHead->m_nextEvent);; npp = &(*npp)->m_nextEvent) { Notifier *n = *npp; if (n == nullptr || n->m_expirationTime > this->m_expirationTime) { *npp = this; this->m_nextEvent = n; break; } } } m_queued = true; } /** * Delete this Notifier from the timer queue. * WARNING: this method does not do synchronization! It must be called from * somewhere * that is taking care of synchronizing access to the queue. * Remove this Notifier from the timer queue and adjust the next interrupt time * to reflect * the current top of the queue. */ void Notifier::DeleteFromQueue() { if (m_queued) { m_queued = false; wpi_assert(timerQueueHead != nullptr); if (timerQueueHead == this) { // remove the first item in the list - update the alarm timerQueueHead = this->m_nextEvent; UpdateAlarm(); } else { for (Notifier *n = timerQueueHead; n != nullptr; n = n->m_nextEvent) { if (n->m_nextEvent == this) { // this element is the next element from *n from the queue n->m_nextEvent = this->m_nextEvent; // point around this one } } } } } /** * Register for single event notification. * A timer event is queued for a single event after the specified delay. * @param delay Seconds to wait before the handler is called. */ void Notifier::StartSingle(double delay) { std::lock_guard sync(queueMutex); m_periodic = false; m_period = delay; DeleteFromQueue(); InsertInQueue(false); } /** * Register for periodic event notification. * A timer event is queued for periodic event notification. Each time the * interrupt * occurs, the event will be immediately requeued for the same time interval. * @param period Period in seconds to call the handler starting one period after * the call to this method. */ void Notifier::StartPeriodic(double period) { std::lock_guard sync(queueMutex); m_periodic = true; m_period = period; DeleteFromQueue(); InsertInQueue(false); } /** * Stop timer events from occuring. * Stop any repeating timer events from occuring. This will also remove any * single * notification events from the queue. * If a timer-based call to the registered handler is in progress, this function * will * block until the handler call is complete. */ void Notifier::Stop() { { std::lock_guard sync(queueMutex); DeleteFromQueue(); } // Wait for a currently executing handler to complete before returning from // Stop() std::lock_guard sync(m_handlerMutex); }