// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "glass/networktables/NTPIDController.h" #include #include using namespace glass; NTPIDControllerModel::NTPIDControllerModel(std::string_view path) : NTPIDControllerModel(nt::NetworkTableInstance::GetDefault(), path) {} NTPIDControllerModel::NTPIDControllerModel(nt::NetworkTableInstance inst, std::string_view path) : m_inst{inst}, m_name{inst.GetStringTopic(fmt::format("{}/.name", path)).Subscribe("")}, m_controllable{inst.GetBooleanTopic(fmt::format("{}/.controllable", path)) .Subscribe(false)}, m_p{inst.GetDoubleTopic(fmt::format("{}/p", path)).GetEntry(0)}, m_i{inst.GetDoubleTopic(fmt::format("{}/i", path)).GetEntry(0)}, m_d{inst.GetDoubleTopic(fmt::format("{}/d", path)).GetEntry(0)}, m_setpoint{ inst.GetDoubleTopic(fmt::format("{}/setpoint", path)).GetEntry(0)}, m_pData{fmt::format("NTPIDCtrlP:{}", path)}, m_iData{fmt::format("NTPIDCtrlI:{}", path)}, m_dData{fmt::format("NTPIDCtrlD:{}", path)}, m_setpointData{fmt::format("NTPIDCtrlStpt:{}", path)}, m_nameValue{wpi::rsplit(path, '/').second} {} void NTPIDControllerModel::SetP(double value) { m_p.Set(value); } void NTPIDControllerModel::SetI(double value) { m_i.Set(value); } void NTPIDControllerModel::SetD(double value) { m_d.Set(value); } void NTPIDControllerModel::SetSetpoint(double value) { m_setpoint.Set(value); } void NTPIDControllerModel::Update() { for (auto&& v : m_name.ReadQueue()) { m_nameValue = std::move(v.value); } for (auto&& v : m_p.ReadQueue()) { m_pData.SetValue(v.value, v.time); } for (auto&& v : m_i.ReadQueue()) { m_iData.SetValue(v.value, v.time); } for (auto&& v : m_d.ReadQueue()) { m_dData.SetValue(v.value, v.time); } for (auto&& v : m_setpoint.ReadQueue()) { m_setpointData.SetValue(v.value, v.time); } for (auto&& v : m_controllable.ReadQueue()) { m_controllableValue = v.value; } } bool NTPIDControllerModel::Exists() { return m_setpoint.Exists(); }