/*----------------------------------------------------------------------------*/ /* Copyright (c) 2019 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include #include "frc/geometry/Pose2d.h" #include "gtest/gtest.h" using namespace frc; static constexpr double kEpsilon = 1E-9; TEST(Twist2dTest, Straight) { const Twist2d straight{5.0, 0.0, 0.0}; const auto straightPose = Pose2d().Exp(straight); EXPECT_NEAR(straightPose.Translation().X(), 5.0, kEpsilon); EXPECT_NEAR(straightPose.Translation().Y(), 0.0, kEpsilon); EXPECT_NEAR(straightPose.Rotation().Radians(), 0.0, kEpsilon); } TEST(Twist2dTest, QuarterCircle) { const Twist2d quarterCircle{5.0 / 2.0 * 3.14159265358979323846, 0, 3.14159265358979323846 / 2.0}; const auto quarterCirclePose = Pose2d().Exp(quarterCircle); EXPECT_NEAR(quarterCirclePose.Translation().X(), 5.0, kEpsilon); EXPECT_NEAR(quarterCirclePose.Translation().Y(), 5.0, kEpsilon); EXPECT_NEAR(quarterCirclePose.Rotation().Degrees(), 90.0, kEpsilon); } TEST(Twist2dTest, DiagonalNoDtheta) { const Twist2d diagonal{2.0, 2.0, 0.0}; const auto diagonalPose = Pose2d().Exp(diagonal); EXPECT_NEAR(diagonalPose.Translation().X(), 2.0, kEpsilon); EXPECT_NEAR(diagonalPose.Translation().Y(), 2.0, kEpsilon); EXPECT_NEAR(diagonalPose.Rotation().Degrees(), 0.0, kEpsilon); }