// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #pragma once #include #include "frc/geometry/Rotation2d.h" #include "frc/geometry/Transform2d.h" #include "frc/geometry/Translation2d.h" namespace frc { constexpr Transform2d::Transform2d(Translation2d translation, Rotation2d rotation) : m_translation(std::move(translation)), m_rotation(std::move(rotation)) {} constexpr Transform2d::Transform2d(units::meter_t x, units::meter_t y, Rotation2d rotation) : m_translation(x, y), m_rotation(std::move(rotation)) {} constexpr Transform2d Transform2d::Inverse() const { // We are rotating the difference between the translations // using a clockwise rotation matrix. This transforms the global // delta into a local delta (relative to the initial pose). return Transform2d{(-Translation()).RotateBy(-Rotation()), -Rotation()}; } } // namespace frc