/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ /*----------------------------------------------------------------------------*/ #include "Notifier.h" #include "Timer.h" #include "Utility.h" #include "WPIErrors.h" std::list Notifier::timerQueue; priority_recursive_mutex Notifier::queueMutex; std::atomic Notifier::refcount{0}; std::thread Notifier::m_task; std::atomic Notifier::m_stopped(false); /** * Create a Notifier for timer event notification. * @param handler The handler is called at the notification time which is set * using StartSingle or StartPeriodic. */ Notifier::Notifier(TimerEventHandler handler) { if (handler == nullptr) wpi_setWPIErrorWithContext(NullParameter, "handler must not be nullptr"); m_handler = handler; m_periodic = false; m_expirationTime = 0; m_period = 0; m_queued = false; { std::lock_guard sync(queueMutex); // do the first time intialization of static variables if (refcount.fetch_add(1) == 0) { m_task = std::thread(Run); } } } /** * Free the resources for a timer event. * All resources will be freed and the timer event will be removed from the * queue if necessary. */ Notifier::~Notifier() { { std::lock_guard sync(queueMutex); DeleteFromQueue(); // Delete the static variables when the last one is going away if (refcount.fetch_sub(1) == 1) { m_stopped = true; m_task.join(); } } // Acquire the semaphore; this makes certain that the handler is // not being executed by the interrupt manager. std::lock_guard lock(m_handlerMutex); } /** * Update the alarm hardware to reflect the current first element in the queue. * Compute the time the next alarm should occur based on the current time and the * period for the first element in the timer queue. * WARNING: this method does not do synchronization! It must be called from somewhere * that is taking care of synchronizing access to the queue. */ void Notifier::UpdateAlarm() { } /** * ProcessQueue is called whenever there is a timer interrupt. * We need to wake up and process the current top item in the timer queue as long * as its scheduled time is after the current time. Then the item is removed or * rescheduled (repetitive events) in the queue. */ void Notifier::ProcessQueue(uint32_t mask, void *params) { Notifier *current; while (true) // keep processing past events until no more { { std::lock_guard sync(queueMutex); double currentTime = GetClock(); if (timerQueue.empty()) { break; } current = timerQueue.front(); if (current->m_expirationTime > currentTime) { break; // no more timer events to process } // remove next entry before processing it timerQueue.pop_front(); current->m_queued = false; if (current->m_periodic) { // if periodic, requeue the event // compute when to put into queue current->InsertInQueue(true); } else { // not periodic; removed from queue current->m_queued = false; } // Take handler mutex while holding queue semaphore to make sure // the handler will execute to completion in case we are being deleted. current->m_handlerMutex.lock(); } current->m_handler(); // call the event handler current->m_handlerMutex.unlock(); } // reschedule the first item in the queue std::lock_guard sync(queueMutex); UpdateAlarm(); } /** * Insert this Notifier into the timer queue in right place. * WARNING: this method does not do synchronization! It must be called from somewhere * that is taking care of synchronizing access to the queue. * @param reschedule If false, the scheduled alarm is based on the curent time and UpdateAlarm * method is called which will enable the alarm if necessary. * If true, update the time by adding the period (no drift) when rescheduled periodic from ProcessQueue. * This ensures that the public methods only update the queue after finishing inserting. */ void Notifier::InsertInQueue(bool reschedule) { if (reschedule) { m_expirationTime += m_period; } else { m_expirationTime = GetClock() + m_period; } // Attempt to insert new entry into queue for (auto i = timerQueue.begin(); i != timerQueue.end(); i++) { if ((*i)->m_expirationTime > m_expirationTime) { timerQueue.insert(i, this); m_queued = true; } } /* If the new entry wasn't queued, either the queue was empty or the first * element was greater than the new entry. */ if (!m_queued) { timerQueue.push_front(this); if (!reschedule) { /* Since the first element changed, update alarm, unless we already * plan to */ UpdateAlarm(); } m_queued = true; } } /** * Delete this Notifier from the timer queue. * WARNING: this method does not do synchronization! It must be called from somewhere * that is taking care of synchronizing access to the queue. * Remove this Notifier from the timer queue and adjust the next interrupt time to reflect * the current top of the queue. */ void Notifier::DeleteFromQueue() { if (m_queued) { m_queued = false; wpi_assert(!timerQueue.empty()); if (timerQueue.front() == this) { // remove the first item in the list - update the alarm timerQueue.pop_front(); UpdateAlarm(); } else { timerQueue.remove(this); } } } /** * Register for single event notification. * A timer event is queued for a single event after the specified delay. * @param delay Seconds to wait before the handler is called. */ void Notifier::StartSingle(double delay) { std::lock_guard sync(queueMutex); m_periodic = false; m_period = delay; DeleteFromQueue(); InsertInQueue(false); } /** * Register for periodic event notification. * A timer event is queued for periodic event notification. Each time the interrupt * occurs, the event will be immediately requeued for the same time interval. * @param period Period in seconds to call the handler starting one period after the call to this method. */ void Notifier::StartPeriodic(double period) { std::lock_guard sync(queueMutex); m_periodic = true; m_period = period; DeleteFromQueue(); InsertInQueue(false); } /** * Stop timer events from occuring. * Stop any repeating timer events from occuring. This will also remove any single * notification events from the queue. * If a timer-based call to the registered handler is in progress, this function will * block until the handler call is complete. */ void Notifier::Stop() { { std::lock_guard sync(queueMutex); DeleteFromQueue(); } // Wait for a currently executing handler to complete before returning from Stop() std::lock_guard sync(m_handlerMutex); } void Notifier::Run() { while (!m_stopped) { Notifier::ProcessQueue(0, nullptr); bool isEmpty; { std::lock_guard sync(queueMutex); isEmpty = timerQueue.empty(); } if (!isEmpty) { double expirationTime; { std::lock_guard sync(queueMutex); expirationTime = timerQueue.front()->m_expirationTime; } Wait(expirationTime - GetClock()); } else { Wait(0.05); } } }