/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2016. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #ifndef CS_SOURCEIMPL_H_ #define CS_SOURCEIMPL_H_ #include #include #include #include #include #include #include #include "llvm/ArrayRef.h" #include "llvm/StringMap.h" #include "llvm/StringRef.h" #include "cscore_cpp.h" #include "Frame.h" #include "Image.h" #include "PropertyImpl.h" namespace cs { class SourceImpl { friend class Frame; public: SourceImpl(llvm::StringRef name); virtual ~SourceImpl(); SourceImpl(const SourceImpl& oth) = delete; SourceImpl& operator=(const SourceImpl& oth) = delete; llvm::StringRef GetName() const { return m_name; } void SetDescription(llvm::StringRef description); llvm::StringRef GetDescription(llvm::SmallVectorImpl& buf) const; void SetConnected(bool connected); bool IsConnected() const { return m_connected; } // Functions to keep track of the overall number of sinks connected to this // source. Primarily used by sinks to determine if other sinks are using // the same source. int GetNumSinks() const { return m_numSinks; } void AddSink() { ++m_numSinks; NumSinksChanged(); } void RemoveSink() { --m_numSinks; NumSinksChanged(); } // Functions to keep track of the number of sinks connected to this source // that are "enabled", in other words, listening for new images. Primarily // used by sources to determine whether they should actually bother trying // to get source frames. int GetNumSinksEnabled() const { return m_numSinksEnabled; } void EnableSink() { ++m_numSinksEnabled; NumSinksEnabledChanged(); } void DisableSink() { --m_numSinksEnabled; NumSinksEnabledChanged(); } // Gets the current frame time (without waiting for a new one). uint64_t GetCurFrameTime(); // Gets the current frame (without waiting for a new one). Frame GetCurFrame(); // Blocking function that waits for the next frame and returns it. Frame GetNextFrame(); // Blocking function that waits for the next frame and returns it (with // timeout in seconds). If timeout expires, returns empty frame. Frame GetNextFrame(double timeout); // Force a wakeup of all GetNextFrame() callers by sending an empty frame. void Wakeup(); // Property functions int GetPropertyIndex(llvm::StringRef name) const; llvm::ArrayRef EnumerateProperties(llvm::SmallVectorImpl& vec, CS_Status* status) const; CS_PropertyKind GetPropertyKind(int property) const; llvm::StringRef GetPropertyName(int property, llvm::SmallVectorImpl& buf, CS_Status* status) const; int GetProperty(int property, CS_Status* status) const; virtual void SetProperty(int property, int value, CS_Status* status) = 0; int GetPropertyMin(int property, CS_Status* status) const; int GetPropertyMax(int property, CS_Status* status) const; int GetPropertyStep(int property, CS_Status* status) const; int GetPropertyDefault(int property, CS_Status* status) const; llvm::StringRef GetStringProperty(int property, llvm::SmallVectorImpl& buf, CS_Status* status) const; virtual void SetStringProperty(int property, llvm::StringRef value, CS_Status* status) = 0; std::vector GetEnumPropertyChoices(int property, CS_Status* status) const; // Standard common camera properties virtual void SetBrightness(int brightness, CS_Status* status) = 0; virtual int GetBrightness(CS_Status* status) const = 0; virtual void SetWhiteBalanceAuto(CS_Status* status) = 0; virtual void SetWhiteBalanceHoldCurrent(CS_Status* status) = 0; virtual void SetWhiteBalanceManual(int value, CS_Status* status) = 0; virtual void SetExposureAuto(CS_Status* status) = 0; virtual void SetExposureHoldCurrent(CS_Status* status) = 0; virtual void SetExposureManual(int value, CS_Status* status) = 0; // Video mode functions VideoMode GetVideoMode(CS_Status* status) const; virtual bool SetVideoMode(const VideoMode& mode, CS_Status* status) = 0; // These have default implementations but can be overridden for custom // or optimized behavior. virtual bool SetPixelFormat(VideoMode::PixelFormat pixelFormat, CS_Status* status); virtual bool SetResolution(int width, int height, CS_Status* status); virtual bool SetFPS(int fps, CS_Status* status); std::vector EnumerateVideoModes(CS_Status* status) const; std::unique_ptr AllocImage(VideoMode::PixelFormat pixelFormat, int width, int height, std::size_t size); protected: void PutFrame(VideoMode::PixelFormat pixelFormat, int width, int height, llvm::StringRef data, Frame::Time time); void PutFrame(std::unique_ptr image, Frame::Time time); void PutError(llvm::StringRef msg, Frame::Time time); // Notification functions for corresponding atomics virtual void NumSinksChanged() = 0; virtual void NumSinksEnabledChanged() = 0; std::atomic_int m_numSinks{0}; std::atomic_int m_numSinksEnabled{0}; protected: // Get a property; must be called with m_mutex held. PropertyImpl* GetProperty(int property) { if (property <= 0 || static_cast(property) > m_propertyData.size()) return nullptr; return m_propertyData[property - 1].get(); } const PropertyImpl* GetProperty(int property) const { if (property <= 0 || static_cast(property) > m_propertyData.size()) return nullptr; return m_propertyData[property - 1].get(); } // Create an "empty" property. This is called by GetPropertyIndex to create // properties that don't exist (as GetPropertyIndex can't fail). // Note: called with m_mutex held. virtual std::unique_ptr CreateEmptyProperty( llvm::StringRef name) const = 0; // Cache properties. Implementations must return false and set status to // CS_SOURCE_IS_DISCONNECTED if not possible to cache. virtual bool CacheProperties(CS_Status* status) const = 0; void NotifyPropertyCreated(int propIndex, PropertyImpl& prop); // Update property value; must be called with m_mutex held. void UpdatePropertyValue(int property, bool setString, int value, llvm::StringRef valueStr); // Cached properties and video modes (protected with m_mutex) mutable std::vector> m_propertyData; mutable llvm::StringMap m_properties; mutable std::vector m_videoModes; // Current video mode mutable VideoMode m_mode; // Whether CacheProperties() has been successful at least once (and thus // should not be called again) mutable std::atomic_bool m_properties_cached{false}; mutable std::mutex m_mutex; private: void ReleaseImage(std::unique_ptr image); std::unique_ptr AllocFrameImpl(); void ReleaseFrameImpl(std::unique_ptr data); std::string m_name; std::string m_description; std::mutex m_frameMutex; std::condition_variable m_frameCv; bool m_destroyFrames{false}; // Pool of frames/images to reduce malloc traffic. std::mutex m_poolMutex; std::vector> m_framesAvail; std::vector> m_imagesAvail; std::atomic_bool m_connected{false}; // Most recent frame (returned to callers of GetNextFrame) // Access protected by m_frameMutex. // MUST be located below m_poolMutex as the Frame destructor calls back // into SourceImpl::ReleaseImage, which locks m_poolMutex. Frame m_frame; }; } // namespace cs #endif // CS_SOURCEIMPL_H_