// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #pragma once #include #include #include #include "frc/geometry/Rotation3d.h" #include "frc/geometry/Translation2d.h" #include "units/length.h" #include "units/math.h" namespace frc { /** * Represents a translation in 3D space. * This object can be used to represent a point or a vector. * * This assumes that you are using conventional mathematical axes. When the * robot is at the origin facing in the positive X direction, forward is * positive X, left is positive Y, and up is positive Z. */ class WPILIB_DLLEXPORT Translation3d { public: /** * Constructs a Translation3d with X, Y, and Z components equal to zero. */ constexpr Translation3d() = default; /** * Constructs a Translation3d with the X, Y, and Z components equal to the * provided values. * * @param x The x component of the translation. * @param y The y component of the translation. * @param z The z component of the translation. */ constexpr Translation3d(units::meter_t x, units::meter_t y, units::meter_t z) : m_x{x}, m_y{y}, m_z{z} {} /** * Constructs a Translation3d with the provided distance and angle. This is * essentially converting from polar coordinates to Cartesian coordinates. * * @param distance The distance from the origin to the end of the translation. * @param angle The angle between the x-axis and the translation vector. */ constexpr Translation3d(units::meter_t distance, const Rotation3d& angle) { auto rectangular = Translation3d{distance, 0_m, 0_m}.RotateBy(angle); m_x = rectangular.X(); m_y = rectangular.Y(); m_z = rectangular.Z(); } /** * Constructs a Translation3d from a 3D translation vector. The values are * assumed to be in meters. * * @param vector The translation vector. */ constexpr explicit Translation3d(const Eigen::Vector3d& vector) : m_x{units::meter_t{vector.x()}}, m_y{units::meter_t{vector.y()}}, m_z{units::meter_t{vector.z()}} {} /** * Constructs a 3D translation from a 2D translation in the X-Y plane. * * @param translation The 2D translation. * @see Pose3d(Pose2d) * @see Transform3d(Transform2d) */ constexpr explicit Translation3d(const Translation2d& translation) : Translation3d{translation.X(), translation.Y(), 0_m} {} /** * Calculates the distance between two translations in 3D space. * * The distance between translations is defined as * √((x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²). * * @param other The translation to compute the distance to. * * @return The distance between the two translations. */ constexpr units::meter_t Distance(const Translation3d& other) const { return units::math::sqrt(units::math::pow<2>(other.m_x - m_x) + units::math::pow<2>(other.m_y - m_y) + units::math::pow<2>(other.m_z - m_z)); } /** * Returns the X component of the translation. * * @return The Z component of the translation. */ constexpr units::meter_t X() const { return m_x; } /** * Returns the Y component of the translation. * * @return The Y component of the translation. */ constexpr units::meter_t Y() const { return m_y; } /** * Returns the Z component of the translation. * * @return The Z component of the translation. */ constexpr units::meter_t Z() const { return m_z; } /** * Returns a 3D translation vector representation of this translation. * * @return A 3D translation vector representation of this translation. */ constexpr Eigen::Vector3d ToVector() const { return Eigen::Vector3d{{m_x.value(), m_y.value(), m_z.value()}}; } /** * Returns the norm, or distance from the origin to the translation. * * @return The norm of the translation. */ constexpr units::meter_t Norm() const { return units::math::sqrt(m_x * m_x + m_y * m_y + m_z * m_z); } /** * Applies a rotation to the translation in 3D space. * * For example, rotating a Translation3d of <2, 0, 0> by 90 degrees * around the Z axis will return a Translation3d of <0, 2, 0>. * * @param other The rotation to rotate the translation by. * * @return The new rotated translation. */ constexpr Translation3d RotateBy(const Rotation3d& other) const { Quaternion p{0.0, m_x.value(), m_y.value(), m_z.value()}; auto qprime = other.GetQuaternion() * p * other.GetQuaternion().Inverse(); return Translation3d{units::meter_t{qprime.X()}, units::meter_t{qprime.Y()}, units::meter_t{qprime.Z()}}; } /** * Returns a Translation2d representing this Translation3d projected into the * X-Y plane. */ constexpr Translation2d ToTranslation2d() const { return Translation2d{m_x, m_y}; } /** * Returns the sum of two translations in 3D space. * * For example, Translation3d{1.0, 2.5, 3.5} + Translation3d{2.0, 5.5, 7.5} = * Translation3d{3.0, 8.0, 11.0}. * * @param other The translation to add. * * @return The sum of the translations. */ constexpr Translation3d operator+(const Translation3d& other) const { return {X() + other.X(), Y() + other.Y(), Z() + other.Z()}; } /** * Returns the difference between two translations. * * For example, Translation3d{5.0, 4.0, 3.0} - Translation3d{1.0, 2.0, 3.0} = * Translation3d{4.0, 2.0, 0.0}. * * @param other The translation to subtract. * * @return The difference between the two translations. */ constexpr Translation3d operator-(const Translation3d& other) const { return operator+(-other); } /** * Returns the inverse of the current translation. This is equivalent to * negating all components of the translation. * * @return The inverse of the current translation. */ constexpr Translation3d operator-() const { return {-m_x, -m_y, -m_z}; } /** * Returns the translation multiplied by a scalar. * * For example, Translation3d{2.0, 2.5, 4.5} * 2 = Translation3d{4.0, 5.0, * 9.0}. * * @param scalar The scalar to multiply by. * * @return The scaled translation. */ constexpr Translation3d operator*(double scalar) const { return {scalar * m_x, scalar * m_y, scalar * m_z}; } /** * Returns the translation divided by a scalar. * * For example, Translation3d{2.0, 2.5, 4.5} / 2 = Translation3d{1.0, 1.25, * 2.25}. * * @param scalar The scalar to divide by. * * @return The scaled translation. */ constexpr Translation3d operator/(double scalar) const { return operator*(1.0 / scalar); } /** * Checks equality between this Translation3d and another object. * * @param other The other object. * @return Whether the two objects are equal. */ constexpr bool operator==(const Translation3d& other) const { return units::math::abs(m_x - other.m_x) < 1E-9_m && units::math::abs(m_y - other.m_y) < 1E-9_m && units::math::abs(m_z - other.m_z) < 1E-9_m; } private: units::meter_t m_x = 0_m; units::meter_t m_y = 0_m; units::meter_t m_z = 0_m; }; WPILIB_DLLEXPORT void to_json(wpi::json& json, const Translation3d& state); WPILIB_DLLEXPORT void from_json(const wpi::json& json, Translation3d& state); } // namespace frc #include "frc/geometry/proto/Translation3dProto.h" #include "frc/geometry/struct/Translation3dStruct.h"