// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include #include "frc/MathUtil.h" #include "frc/controller/HolonomicDriveController.h" #include "frc/trajectory/TrajectoryGenerator.h" #include "gtest/gtest.h" #include "units/angular_acceleration.h" #include "units/math.h" #include "units/time.h" #define EXPECT_NEAR_UNITS(val1, val2, eps) \ EXPECT_LE(units::math::abs(val1 - val2), eps) static constexpr units::meter_t kTolerance{1 / 12.0}; static constexpr units::radian_t kAngularTolerance{2.0 * std::numbers::pi / 180.0}; TEST(HolonomicDriveControllerTest, ReachesReference) { frc::HolonomicDriveController controller{ frc2::PIDController{1.0, 0.0, 0.0}, frc2::PIDController{1.0, 0.0, 0.0}, frc::ProfiledPIDController{ 1.0, 0.0, 0.0, frc::TrapezoidProfile::Constraints{ units::radians_per_second_t{2.0 * std::numbers::pi}, units::radians_per_second_squared_t{std::numbers::pi}}}}; frc::Pose2d robotPose{2.7_m, 23_m, 0_deg}; auto waypoints = std::vector{frc::Pose2d{2.75_m, 22.521_m, 0_rad}, frc::Pose2d{24.73_m, 19.68_m, 5.846_rad}}; auto trajectory = frc::TrajectoryGenerator::GenerateTrajectory( waypoints, {8.0_mps, 4.0_mps_sq}); constexpr auto kDt = 0.02_s; auto totalTime = trajectory.TotalTime(); for (size_t i = 0; i < (totalTime / kDt).value(); ++i) { auto state = trajectory.Sample(kDt * i); auto [vx, vy, omega] = controller.Calculate(robotPose, state, 0_rad); robotPose = robotPose.Exp(frc::Twist2d{vx * kDt, vy * kDt, omega * kDt}); } auto& endPose = trajectory.States().back().pose; EXPECT_NEAR_UNITS(endPose.X(), robotPose.X(), kTolerance); EXPECT_NEAR_UNITS(endPose.Y(), robotPose.Y(), kTolerance); EXPECT_NEAR_UNITS(frc::AngleModulus(robotPose.Rotation().Radians()), 0_rad, kAngularTolerance); } TEST(HolonomicDriveControllerTest, DoesNotRotateUnnecessarily) { frc::HolonomicDriveController controller{ frc2::PIDController{1, 0, 0}, frc2::PIDController{1, 0, 0}, frc::ProfiledPIDController{ 1, 0, 0, frc::TrapezoidProfile::Constraints{ 4_rad_per_s, 2_rad_per_s / 1_s}}}; frc::ChassisSpeeds speeds = controller.Calculate( frc::Pose2d{0_m, 0_m, 1.57_rad}, frc::Pose2d{}, 0_mps, 1.57_rad); EXPECT_EQ(0, speeds.omega.value()); }