// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #pragma once #include #include "frc/geometry/Pose2d.h" #include "frc/geometry/Transform3d.h" #include "frc/geometry/Translation3d.h" #include "frc/geometry/Twist3d.h" namespace wpi { class json; } // namespace wpi namespace frc { /** * Represents a 3D pose containing translational and rotational elements. */ class WPILIB_DLLEXPORT Pose3d { public: /** * Constructs a pose at the origin facing toward the positive X axis. */ constexpr Pose3d() = default; /** * Constructs a pose with the specified translation and rotation. * * @param translation The translational component of the pose. * @param rotation The rotational component of the pose. */ Pose3d(Translation3d translation, Rotation3d rotation); /** * Constructs a pose with x, y, and z translations instead of a separate * Translation3d. * * @param x The x component of the translational component of the pose. * @param y The y component of the translational component of the pose. * @param z The z component of the translational component of the pose. * @param rotation The rotational component of the pose. */ Pose3d(units::meter_t x, units::meter_t y, units::meter_t z, Rotation3d rotation); /** * Constructs a 3D pose from a 2D pose in the X-Y plane. * * @param pose The 2D pose. */ explicit Pose3d(const Pose2d& pose); /** * Transforms the pose by the given transformation and returns the new * transformed pose. The transform is applied relative to the pose's frame. * Note that this differs from Pose3d::RotateBy(const Rotation3d&), which is * applied relative to the global frame and around the origin. * * @param other The transform to transform the pose by. * * @return The transformed pose. */ Pose3d operator+(const Transform3d& other) const; /** * Returns the Transform3d that maps the one pose to another. * * @param other The initial pose of the transformation. * @return The transform that maps the other pose to the current pose. */ Transform3d operator-(const Pose3d& other) const; /** * Checks equality between this Pose3d and another object. */ bool operator==(const Pose3d&) const = default; /** * Returns the underlying translation. * * @return Reference to the translational component of the pose. */ const Translation3d& Translation() const { return m_translation; } /** * Returns the X component of the pose's translation. * * @return The x component of the pose's translation. */ units::meter_t X() const { return m_translation.X(); } /** * Returns the Y component of the pose's translation. * * @return The y component of the pose's translation. */ units::meter_t Y() const { return m_translation.Y(); } /** * Returns the Z component of the pose's translation. * * @return The z component of the pose's translation. */ units::meter_t Z() const { return m_translation.Z(); } /** * Returns the underlying rotation. * * @return Reference to the rotational component of the pose. */ const Rotation3d& Rotation() const { return m_rotation; } /** * Multiplies the current pose by a scalar. * * @param scalar The scalar. * * @return The new scaled Pose2d. */ Pose3d operator*(double scalar) const; /** * Divides the current pose by a scalar. * * @param scalar The scalar. * * @return The new scaled Pose2d. */ Pose3d operator/(double scalar) const; /** * Rotates the pose around the origin and returns the new pose. * * @param other The rotation to transform the pose by, which is applied * extrinsically (from the global frame). * * @return The rotated pose. */ Pose3d RotateBy(const Rotation3d& other) const; /** * Transforms the pose by the given transformation and returns the new * transformed pose. The transform is applied relative to the pose's frame. * Note that this differs from Pose3d::RotateBy(const Rotation3d&), which is * applied relative to the global frame and around the origin. * * @param other The transform to transform the pose by. * * @return The transformed pose. */ Pose3d TransformBy(const Transform3d& other) const; /** * Returns the current pose relative to the given pose. * * This function can often be used for trajectory tracking or pose * stabilization algorithms to get the error between the reference and the * current pose. * * @param other The pose that is the origin of the new coordinate frame that * the current pose will be converted into. * * @return The current pose relative to the new origin pose. */ Pose3d RelativeTo(const Pose3d& other) const; /** * Obtain a new Pose3d from a (constant curvature) velocity. * * The twist is a change in pose in the robot's coordinate frame since the * previous pose update. When the user runs exp() on the previous known * field-relative pose with the argument being the twist, the user will * receive the new field-relative pose. * * "Exp" represents the pose exponential, which is solving a differential * equation moving the pose forward in time. * * @param twist The change in pose in the robot's coordinate frame since the * previous pose update. For example, if a non-holonomic robot moves forward * 0.01 meters and changes angle by 0.5 degrees since the previous pose * update, the twist would be Twist3d{0.01_m, 0_m, 0_m, Rotation3d{0.0, 0.0, * 0.5_deg}}. * * @return The new pose of the robot. */ Pose3d Exp(const Twist3d& twist) const; /** * Returns a Twist3d that maps this pose to the end pose. If c is the output * of a.Log(b), then a.Exp(c) would yield b. * * @param end The end pose for the transformation. * * @return The twist that maps this to end. */ Twist3d Log(const Pose3d& end) const; /** * Returns a Pose2d representing this Pose3d projected into the X-Y plane. */ Pose2d ToPose2d() const; private: Translation3d m_translation; Rotation3d m_rotation; }; WPILIB_DLLEXPORT void to_json(wpi::json& json, const Pose3d& pose); WPILIB_DLLEXPORT void from_json(const wpi::json& json, Pose3d& pose); } // namespace frc