// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "frc/drive/Vector2d.h" #include #include using namespace frc; Vector2d::Vector2d(double x, double y) { this->x = x; this->y = y; } void Vector2d::Rotate(double angle) { double cosA = std::cos(angle * (wpi::numbers::pi / 180.0)); double sinA = std::sin(angle * (wpi::numbers::pi / 180.0)); double out[2]; out[0] = x * cosA - y * sinA; out[1] = x * sinA + y * cosA; x = out[0]; y = out[1]; } double Vector2d::Dot(const Vector2d& vec) const { return x * vec.x + y * vec.y; } double Vector2d::Magnitude() const { return std::sqrt(x * x + y * y); } double Vector2d::ScalarProject(const Vector2d& vec) const { return Dot(vec) / vec.Magnitude(); }