/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2011-2016. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #include "Buttons/NetworkButton.h" #include "networktables/NetworkTable.h" NetworkButton::NetworkButton(const std::string& tableName, const std::string& field) : // TODO how is this supposed to work??? m_netTable(NetworkTable::GetTable(tableName)), m_field(field) {} NetworkButton::NetworkButton(std::shared_ptr table, const std::string& field) : m_netTable(table), m_field(field) {} bool NetworkButton::Get() { /*if (m_netTable->isConnected()) return m_netTable->GetBoolean(m_field.c_str()); else return false;*/ return m_netTable->GetBoolean(m_field, false); }