/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ /*----------------------------------------------------------------------------*/ #include "Notifier.h" #include "Timer.h" #include "Utility.h" #include "WPIErrors.h" Notifier *Notifier::timerQueueHead = NULL; ReentrantSemaphore Notifier::queueSemaphore; void* Notifier::m_notifier = NULL; int Notifier::refcount = 0; /** * Create a Notifier for timer event notification. * @param handler The handler is called at the notification time which is set * using StartSingle or StartPeriodic. */ Notifier::Notifier(TimerEventHandler handler, void *param) { if (handler == NULL) wpi_setWPIErrorWithContext(NullParameter, "handler must not be NULL"); m_handler = handler; m_param = param; m_periodic = false; m_expirationTime = 0; m_period = 0; m_nextEvent = NULL; m_queued = false; m_handlerSemaphore = initializeSemaphore(SEMAPHORE_FULL); { Synchronized sync(queueSemaphore); // do the first time intialization of static variables if (refcount == 0) { int32_t status = 0; m_notifier = initializeNotifier(ProcessQueue, &status); wpi_setErrorWithContext(status, getHALErrorMessage(status)); } refcount++; } } /** * Free the resources for a timer event. * All resources will be freed and the timer event will be removed from the * queue if necessary. */ Notifier::~Notifier() { { Synchronized sync(queueSemaphore); DeleteFromQueue(); // Delete the static variables when the last one is going away if (!(--refcount)) { int32_t status = 0; cleanNotifier(m_notifier, &status); wpi_setErrorWithContext(status, getHALErrorMessage(status)); } } // Acquire the semaphore; this makes certain that the handler is // not being executed by the interrupt manager. takeSemaphore(m_handlerSemaphore); // Delete while holding the semaphore so there can be no race. deleteSemaphore(m_handlerSemaphore); } /** * Update the alarm hardware to reflect the current first element in the queue. * Compute the time the next alarm should occur based on the current time and the * period for the first element in the timer queue. * WARNING: this method does not do synchronization! It must be called from somewhere * that is taking care of synchronizing access to the queue. */ void Notifier::UpdateAlarm() { if (timerQueueHead != NULL) { int32_t status = 0; updateNotifierAlarm(m_notifier, (uint32_t)(timerQueueHead->m_expirationTime * 1e6), &status); wpi_setStaticErrorWithContext(timerQueueHead, status, getHALErrorMessage(status)); } } /** * ProcessQueue is called whenever there is a timer interrupt. * We need to wake up and process the current top item in the timer queue as long * as its scheduled time is after the current time. Then the item is removed or * rescheduled (repetitive events) in the queue. */ void Notifier::ProcessQueue(uint32_t mask, void *params) { Notifier *current; while (true) // keep processing past events until no more { { Synchronized sync(queueSemaphore); double currentTime = GetClock(); current = timerQueueHead; if (current == NULL || current->m_expirationTime > currentTime) { break; // no more timer events to process } // need to process this entry timerQueueHead = current->m_nextEvent; if (current->m_periodic) { // if periodic, requeue the event // compute when to put into queue current->InsertInQueue(true); } else { // not periodic; removed from queue current->m_queued = false; } // Take handler semaphore while holding queue semaphore to make sure // the handler will execute to completion in case we are being deleted. takeSemaphore(current->m_handlerSemaphore); } current->m_handler(current->m_param); // call the event handler giveSemaphore(current->m_handlerSemaphore); } // reschedule the first item in the queue Synchronized sync(queueSemaphore); UpdateAlarm(); } /** * Insert this Notifier into the timer queue in right place. * WARNING: this method does not do synchronization! It must be called from somewhere * that is taking care of synchronizing access to the queue. * @param reschedule If false, the scheduled alarm is based on the curent time and UpdateAlarm * method is called which will enable the alarm if necessary. * If true, update the time by adding the period (no drift) when rescheduled periodic from ProcessQueue. * This ensures that the public methods only update the queue after finishing inserting. */ void Notifier::InsertInQueue(bool reschedule) { if (reschedule) { m_expirationTime += m_period; } else { m_expirationTime = GetClock() + m_period; } if (timerQueueHead == NULL || timerQueueHead->m_expirationTime >= this->m_expirationTime) { // the queue is empty or greater than the new entry // the new entry becomes the first element this->m_nextEvent = timerQueueHead; timerQueueHead = this; if (!reschedule) { // since the first element changed, update alarm, unless we already plan to UpdateAlarm(); } } else { for (Notifier **npp = &(timerQueueHead->m_nextEvent); ; npp = &(*npp)->m_nextEvent) { Notifier *n = *npp; if (n == NULL || n->m_expirationTime > this->m_expirationTime) { *npp = this; this->m_nextEvent = n; break; } } } m_queued = true; } /** * Delete this Notifier from the timer queue. * WARNING: this method does not do synchronization! It must be called from somewhere * that is taking care of synchronizing access to the queue. * Remove this Notifier from the timer queue and adjust the next interrupt time to reflect * the current top of the queue. */ void Notifier::DeleteFromQueue() { if (m_queued) { m_queued = false; wpi_assert(timerQueueHead != NULL); if (timerQueueHead == this) { // remove the first item in the list - update the alarm timerQueueHead = this->m_nextEvent; UpdateAlarm(); } else { for (Notifier *n = timerQueueHead; n != NULL; n = n->m_nextEvent) { if (n->m_nextEvent == this) { // this element is the next element from *n from the queue n->m_nextEvent = this->m_nextEvent; // point around this one } } } } } /** * Register for single event notification. * A timer event is queued for a single event after the specified delay. * @param delay Seconds to wait before the handler is called. */ void Notifier::StartSingle(double delay) { Synchronized sync(queueSemaphore); m_periodic = false; m_period = delay; DeleteFromQueue(); InsertInQueue(false); } /** * Register for periodic event notification. * A timer event is queued for periodic event notification. Each time the interrupt * occurs, the event will be immediately requeued for the same time interval. * @param period Period in seconds to call the handler starting one period after the call to this method. */ void Notifier::StartPeriodic(double period) { Synchronized sync(queueSemaphore); m_periodic = true; m_period = period; DeleteFromQueue(); InsertInQueue(false); } /** * Stop timer events from occuring. * Stop any repeating timer events from occuring. This will also remove any single * notification events from the queue. * If a timer-based call to the registered handler is in progress, this function will * block until the handler call is complete. */ void Notifier::Stop() { { Synchronized sync(queueSemaphore); DeleteFromQueue(); } // Wait for a currently executing handler to complete before returning from Stop() Synchronized sync(m_handlerSemaphore); }