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Years update, references to WIND_BASE were removed, and WPILib license was moved to the root directory of the project. If there was already a comment block, a year range through 2016 was created using the first year in the comment. If there was no comment block, a block with just the year 2016 was added. Comments were not added to files from external sources (NI, CTRE). Change-Id: Iff4f098ab908b90b8d929902dea903de2f596acc
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2008-2016. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "DigitalSource.h"
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#include "LiveWindow/LiveWindowSendable.h"
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#include <memory>
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#include <cstdint>
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class DigitalGlitchFilter;
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/**
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* Class to read a digital input.
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* This class will read digital inputs and return the current value on the
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* channel. Other devices
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* such as encoders, gear tooth sensors, etc. that are implemented elsewhere
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* will automatically
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* allocate digital inputs and outputs as required. This class is only for
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* devices like switches
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* etc. that aren't implemented anywhere else.
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*/
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class DigitalInput : public DigitalSource, public LiveWindowSendable {
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public:
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explicit DigitalInput(uint32_t channel);
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virtual ~DigitalInput();
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bool Get() const;
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uint32_t GetChannel() const;
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// Digital Source Interface
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virtual uint32_t GetChannelForRouting() const;
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virtual uint32_t GetModuleForRouting() const;
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virtual bool GetAnalogTriggerForRouting() const;
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void UpdateTable();
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void StartLiveWindowMode();
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void StopLiveWindowMode();
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std::string GetSmartDashboardType() const;
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void InitTable(std::shared_ptr<ITable> subTable);
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std::shared_ptr<ITable> GetTable() const;
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private:
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uint32_t m_channel;
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std::shared_ptr<ITable> m_table;
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friend class DigitalGlitchFilter;
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};
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